Question From an MA User: High/Low Color Bump

Questions or discussions about the Titan and classic consoles and software.
iahaus198
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Joined: 02 Aug 2026, 04:25

Question From an MA User: High/Low Color Bump

Postby iahaus198 » 02 Aug 2026, 04:43

Just had a question and was curious if this is something possible in Avolites or if I'm shooting for something that isn't doable or reasonable.

In my most recent MA2 file I was able to create a setup where I had a High Bump and Low Bump executor thats color would change to what I had selected within the color picker for high and low bump color. Is this something I'm able to create in Avo or would I have to record each color as its own cue? In MA i basically created a pool where each selected color would reference all fixtures and the respective color I had selected, so for example if my fixtures were white and I set red as my high bump color and blue as my low bump, when i hit each executor it would bump those colors, but i could change to a different bump color on the fly using my HIgh/Low Bump color picker I'd built.

I'm new to working with Avolites Macros so if its something thats possible with a Macro I probably just need some guidance on where to start.

TIA!

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