D4 Mode 3 Cue on V1.4.3

Questions or discussions about the Titan and classic consoles and software.

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Zydeco
Posts: 14
Joined: 12 Oct 2004, 11:04

D4 Mode 3 Cue on V1.4.3

Postby Zydeco » 29 Jul 2005, 02:52

I have a question on D4 V1.4.3

I created a mode 3 cue, played it back, and pressed Swop or Flash button. Then, I pushed a playback fader down, but output is still on.
Is this a way how the mode 3 cue works?

Please let me know.
Phil
Posts: 70
Joined: 21 Jul 2004, 09:26

Postby Phil » 29 Jul 2005, 09:49

There are a couple of known issues with Mode 3 cues at the moment that can cause HTP output to be left on after the cue has been killed. They're currently awaiting fixes.

The intention of a Mode 3 cue is that you should be able to crossfade to a known state stored in that cue, and all other active cues are faded out. After killing the Mode 3 cue the effect should be a blackout (unless you fired any others after triggering the Mode 3 one).

To ensure a mode three cue runs properly when swopping or flashing it at the moment it's currently best run with the playback (or preset) fader that it was recorded onto at 0%.

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