Lets say that i am running a shape on lets say 14 moving heads and during this time i want to put them into a fixt pos and exampel change gobo lets say lead singer of a band ( prog on a sep fader) and when i relase the gray botton it automaticly goes back to the shape it was " taken" from??? Its a idea stolen from a LD on a Grand MA...
The fader with the shape at 100% the hole time
Dimmer sepertly
Collor sepertly
I hope you understand me becouse my english is not so very good, its hard to put a idea on to " the paper"
Easy programing question Perl expert / tiger touch
Moderator: Moderators
To stop the shape you can use 'block' shapes. These can be either individual attribute group(s) or global.
Use release mask to return gobo to previous value.
Use priorities to control behaviour - if the cues are all the same priority then the last one fired will take precedence. If the 'solo' cue is a higher priority then it will always take precedence regardless of the order cues are fired.
Use release mask to return gobo to previous value.
Use priorities to control behaviour - if the cues are all the same priority then the last one fired will take precedence. If the 'solo' cue is a higher priority then it will always take precedence regardless of the order cues are fired.
Thanks for a quick reply.
But the thing im thinking about is there a way to program a move ment like a "flash" when i press "The grey botton" (Latch, select, swap???) the lamps go to a possision (that i programed of course) but when i let go of the key they go back to the position before (movement with position on a fader)
sorry for my bad spelling!!!
But the thing im thinking about is there a way to program a move ment like a "flash" when i press "The grey botton" (Latch, select, swap???) the lamps go to a possision (that i programed of course) but when i let go of the key they go back to the position before (movement with position on a fader)
sorry for my bad spelling!!!
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Nick already gave you all the keywords:
- program your 'standard' playback
- now, program the playback you want to flash, and program a 'Block Shape' in it
- set it to High Priority (Playback Options), so that the Block Shape overrides the shapes running in the background
- also in Playback options, set its Release mask to 'include all', so that after 'un-flashing', the fixtures return to their previous state
- and now: happy flashing
The only thing: if you want the flash fade in smoothly, right now you need to set the key to 'latch', and not forget to unlatch the cue...
- program your 'standard' playback
- now, program the playback you want to flash, and program a 'Block Shape' in it
- set it to High Priority (Playback Options), so that the Block Shape overrides the shapes running in the background
- also in Playback options, set its Release mask to 'include all', so that after 'un-flashing', the fixtures return to their previous state
- and now: happy flashing

The only thing: if you want the flash fade in smoothly, right now you need to set the key to 'latch', and not forget to unlatch the cue...
Last edited by icke_siegen on 16 Mar 2012, 14:30, edited 1 time in total.
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