Hi,
Yesterday i was at a festival with a band, and there was an pearl 2008. Because there was very very short time between 2 gigs of my band i didn`t had time to ask him some things about how he programmed things. Maybe other pearl users can help me?
First; He had used shapes for the movements of the moving lights. What i always have with shapes, is that when i release a slow shape, the moving heads go fast to the startposition of the shape. I think he did it with the size and speed on fader, but i prefer only the speed on fader. Is there a way that when i use shapes, the moving lights go slowly to the startposition of the shape?
And another question i didn`t found out yet. He made a colourchase in the moving lights. Nothing special normaly, but when you hit the flashbutton the next step came.
He also programmed gobo rotate, prisma, and iris as a palette. Normally i`m used that you set a speed, and then save as pallette. He had it programmed a 'speed up' and 'speed down' for gobo rotate. How can you do that? I`m not sure if i discribe it clearly?
Pearl shapes
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Re: Pearl shapes
SL wrote:Is there a way that when i use shapes, the moving lights go slowly to the startposition of the shape?
The only way is mode2 and size on fader.
SL wrote:He made a colourchase in the moving lights. Nothing special normaly, but when you hit the flashbutton the next step came.
Unlinked steps. Set link/unlink via Edit Times. Global on chase playback or individually through unfold.
SL wrote:He had it programmed a 'speed up' and 'speed down' for gobo rotate. How can you do that?
If you mean that the rotation gradually got faster or slower, then he did that by recalling a palette with timing. Enter time in seconds on numeric keypad and then select palette. For this to work the rotate attribute must be set to fading in Patch/Utilities/Set Instant/Fade.
I know how you do that with the rotate how you describe it, but that isn`t what i mean. He did the same thing, with the iris. Maybe it`s more clear now:
He had two pallettes for the functions, and when you hit gobo rotate + one time, the rotate is slow. The second time you hit the same pallette, the rotate is at medium speed. The third time you hit the pallette, you were at rotate topspeed. When you hit then Gobo Rotate -, the gobo rotate is slowing down again. And the same thing happened with the iris and prisma. Maybe it`s more clear now?
Thanks for the other answers.
He had two pallettes for the functions, and when you hit gobo rotate + one time, the rotate is slow. The second time you hit the same pallette, the rotate is at medium speed. The third time you hit the pallette, you were at rotate topspeed. When you hit then Gobo Rotate -, the gobo rotate is slowing down again. And the same thing happened with the iris and prisma. Maybe it`s more clear now?
Thanks for the other answers.
Palettes have absolute values. The only way this could work is if the fixture was designed in that way.
However, I think it is more likely that the operator was switching fixture page and using the same button across pages. This is a common structured way of programming palettes. For the four pages the same button would have a few increasing speeds for a given attribute.
However, I think it is more likely that the operator was switching fixture page and using the same button across pages. This is a common structured way of programming palettes. For the four pages the same button would have a few increasing speeds for a given attribute.
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