Dear Pearl experts,
I have got a quastion aboute the pearl. I have got a fixture were the shutter is on a dmx value from 20 to 100.
But what i want white this value is put it on a playback fader.
is that posible.
And an ather quastion.
when i got up a few chases. And i want to set the time of the chases the same i want to do dit one time and not by every chases.
dmx value to playback fader
Moderator: Moderators
For shutter value you could record a memory (record by channel mode) with shutter attribute at 100% and set to mode 2 (while recording or via [Edit Times].
Then manually change the value back to 20% and hit [clear].
With the playback in mode 2 it will allow you to fade up to 100%.
Alternatively you could record at 20% and manually set to 100%. Then raising playback will reduce value.
There is no way to change speed of more than one chase at once.
Then manually change the value back to 20% and hit [clear].
With the playback in mode 2 it will allow you to fade up to 100%.
Alternatively you could record at 20% and manually set to 100%. Then raising playback will reduce value.
There is no way to change speed of more than one chase at once.
is it possible to set the value like this.
fader at 0 % then dmx 0
fader at 5 % to 100 % dmx 138 to 5
And a ather quastion is
is it possible to set a dmx value by palletes like dmx value 100
and then reduce the value bij 10 that means 100 to 110
and white a ather pallet dmx value 200
then 200 to 210
fader at 0 % then dmx 0
fader at 5 % to 100 % dmx 138 to 5
And a ather quastion is
is it possible to set a dmx value by palletes like dmx value 100
and then reduce the value bij 10 that means 100 to 110
and white a ather pallet dmx value 200
then 200 to 210
Some complicated requirements and I'm not sure either are really possible. But I'll explain a few details that might help:
For mode 2 it will work in reverse and for any value. So you can record a memory of shutter 5 (mode2) and then manually set the origin to 138.
Now raising the memory will proportionally fade between 138 (fader at zero) and 5 (at full).
To make a channel avoid a particular range you can theoretically define a custom dimmer curve and edit the personality file to tell the shutter attribute to use this. However, I'm not totally confident this works for non-intensity channels. You would just have to try and see.
Assuming that does work, it might then be possible achieve this with a combination of custom curve, mode2 and the correct origin. That's about as advanced as it gets. If you are comfortable with editing personalities and other files then good luck!
For your other question I'm not sure what you are trying to achieve.
But all memories on a pearl are absolute values. A palette can be referenced from a playback, but it is still an absolute.
The only exception are shapes that do apply relative values to an origin. While you can make custom shapes/patterns if necessary, they will always be a looping effect, which might not be what you want.
For mode 2 it will work in reverse and for any value. So you can record a memory of shutter 5 (mode2) and then manually set the origin to 138.
Now raising the memory will proportionally fade between 138 (fader at zero) and 5 (at full).
To make a channel avoid a particular range you can theoretically define a custom dimmer curve and edit the personality file to tell the shutter attribute to use this. However, I'm not totally confident this works for non-intensity channels. You would just have to try and see.
Assuming that does work, it might then be possible achieve this with a combination of custom curve, mode2 and the correct origin. That's about as advanced as it gets. If you are comfortable with editing personalities and other files then good luck!
For your other question I'm not sure what you are trying to achieve.
But all memories on a pearl are absolute values. A palette can be referenced from a playback, but it is still an absolute.
The only exception are shapes that do apply relative values to an origin. While you can make custom shapes/patterns if necessary, they will always be a looping effect, which might not be what you want.
Who is online
Users browsing this forum: Google [Bot] and 28 guests