Freeze/Kill Shape Macro
Posted: 03 Oct 2017, 17:05
Hello everyone,
I want to know if there is a way (other than these ones) to freeze some shapes with a button (which could be either latch or flash) stored on a playback. Even a more complex scenario : freeze all shapes that are running at the moment on the console.
Same questions to kill/release shapes.
I thought it could be done with macros, but I definitely didn't find any real solution. And I don't want to have to store all my shapes with speed at zero, I want something that works with any shape added even after having made this freeze/release button.
Would be a great idea to add a real command to pause a shape (from Shape Generator, Pixel Mapper and KeyFrame Shape) in Titan. It's a cool tool for busking… and Avo is the console for busking shows, so it has to include this !
Thanks for your help !
I want to know if there is a way (other than these ones) to freeze some shapes with a button (which could be either latch or flash) stored on a playback. Even a more complex scenario : freeze all shapes that are running at the moment on the console.
Same questions to kill/release shapes.
I thought it could be done with macros, but I definitely didn't find any real solution. And I don't want to have to store all my shapes with speed at zero, I want something that works with any shape added even after having made this freeze/release button.
Would be a great idea to add a real command to pause a shape (from Shape Generator, Pixel Mapper and KeyFrame Shape) in Titan. It's a cool tool for busking… and Avo is the console for busking shows, so it has to include this !

Thanks for your help !