Search found 52 matches
- 24 May 2024, 14:04
- Forum: Avolites Personality Builder
- Topic: Personality Builder claim copyright
- Replies: 0
- Views: 6865
Personality Builder claim copyright
Personality Builder v3.4 Any file saved out from Personality Builder has a Copyright element added (in the case where the original file as loaded into Personality Builder had no Copyright element) or replaced (in the case where the original file as loaded into Personalty Builder had an existing Copy...
- 29 May 2023, 12:34
- Forum: Avolites TitanOne Support
- Topic: Fxtures removed from cue only cues may not get "Cue Released"
- Replies: 0
- Views: 40432
Fxtures removed from cue only cues may not get "Cue Released"
Titan Go V16 Fixtures removed from a cue only cue within a cue list with Cue Release enabled may not be released. Repro as follows - ⋅ Start new show ⋅ Patch 4 x Clay Paky Arolla Spot MP 29 DMX ⋅ Create a 2 cue list ⋅ Cue 1 - containing fixtures 1 THRO 4 w...
- 18 May 2023, 10:53
- Forum: Avolites Consoles
- Topic: Replacing a palette with one of the default type does not take
- Replies: 0
- Views: 46102
Replacing a palette with one of the default type does not take
Arena V16 When replacing a palette with one of the default type the palette type remains unchanged. Repro as follows - 1. Start new show 2. Patch 4 x Clay Paky Axcor Spot 400 (28 DMX) 3. Create a normal beam palette with Zoom for 4 x Axcor Spots at 25% 4. Select 4 x Axcor Spots and set Zoom attribut...
- 14 May 2023, 11:57
- Forum: Avolites Consoles
- Topic: Update can add normal palette data without indicaton
- Replies: 0
- Views: 44927
Update can add normal palette data without indicaton
Arena V16 <Update>ing a shared only palette can add normal data to the palette without indication (i.e. the palette type indication on the top right corner of palette handle is not updated to indicate the inclusion of the additional normal data) Repro as follows - 1. Start new show 2. Patch 4 x Clay...
- 12 May 2023, 13:01
- Forum: Avolites Consoles
- Topic: Cannot create symmetric pan effect.
- Replies: 1
- Views: 21677
Re: Cannot create symmetric pan effect.
Either apply a 180 degree offset or reverse the direction but don't do both. For this effect doing both essentially cancels each other out giving the appearance of having no affect.
- 27 Jul 2022, 12:28
- Forum: Avolites Consoles
- Topic: @Wheel value entry for Shape Speed ignores unit type
- Replies: 0
- Views: 10648
@Wheel value entry for Shape Speed ignores unit type
Arena V15 When entering a value directly (using <@Wheel> value <Enter>) for Shape Speed, the value may be processed as being of some unit type other than that of the type being displayed. Repro as follows - 1. Start new show 2. Patch 1 x Dimmer 3. Select Dimmer fixture 4. [Shapes And Effects][Shape ...
- 25 Jul 2022, 13:03
- Forum: Avolites Consoles
- Topic: No group references for Quick Build Key Frame Shapes
- Replies: 0
- Views: 10609
No group references for Quick Build Key Frame Shapes
Arena V15 When creating a Key Frame Shape from a group selection with Key Frame Shape record mode set to [Record Mode Quick Build], no reference between the group and the shape is created. Repro as follows - 1. Start new show 2. Patch 2 x Dimmers 3. Create a palette with Dimmers at 100% 4. Create a ...
- 19 Apr 2022, 13:02
- Forum: Avolites Consoles
- Topic: Keep function value when attribute condition changes?
- Replies: 4
- Views: 10614
Re: Keep function value when attribute condition changes?
Although you can define a 32bit attribute, Titan does not support the full 32bit range of DMX values. Long story short, for DMX values, Titan supports 31bit. The personality will work fine as the largest DMX value being used is no greater than 31bit. I had originally thought that Titan supported 24b...
- 19 Apr 2022, 12:05
- Forum: Avolites Consoles
- Topic: Bug? Key Frame Shapes assert incorrect function/DMX values for new palette channels
- Replies: 0
- Views: 10706
Bug? Key Frame Shapes assert incorrect function/DMX values for new palette channels
Arena V15 When palettes being used by Key Frame Shapes are updated with new palette channels (attributes), subsequent playing back of those Key Frame Shapes results in incorrect DMX output values being asserted for those new palette channels (attributes). Repro as follows - 1. Start new show 2. Patc...
- 03 Apr 2022, 16:44
- Forum: General Discussion
- Topic: Titan Pre-Release User Manual?
- Replies: 2
- Views: 20967
Titan Pre-Release User Manual?
The TitanManualV15.1.pdf links on the Avolites > Software > Latest Version page of the main Avolites website link to a PDF document that carries the title "Titan Pre-Release" on it's first page. Wrong title, wrong document, something else? In any case it seems wrong, I would expect the tit...
- 03 Apr 2022, 15:35
- Forum: Avolites TitanOne Support
- Topic: Bug? Merged shapes disappear when <Include> includes tracking shapes
- Replies: 0
- Views: 23213
Bug? Merged shapes disappear when <Include> includes tracking shapes
Titan Go V15 When including a cue, shapes tracking from prior cues are also included (a behaviour that within itself I don't think is right), merging changes with a cue containing a shape within the cue list can result in the shape disappearing. Note - This is not an all encompassing fully comprehen...
- 16 Mar 2022, 13:18
- Forum: Avolites TitanOne Support
- Topic: Bug or Doc Error? Exchange Mapping, unable to unmap single function as documented
- Replies: 0
- Views: 22519
Bug or Doc Error? Exchange Mapping, unable to unmap single function as documented
Titan Go V15 Avolites User Manual Titan 15.0 (PDF version) I am unable to unmap a single function from an Exchange Mapping. Following the procedure from the user manual has no affect. 7. To unmap a function, double click the source function. If there are multiple sources mapped,double click the dest...
- 16 Mar 2022, 12:14
- Forum: Avolites Consoles
- Topic: Bug? Moving a cue directly before/after itself irrecoverably deletes cue
- Replies: 0
- Views: 12740
Bug? Moving a cue directly before/after itself irrecoverably deletes cue
Arena V15 Attempting to move a cue directly before or after itself can result in the cue body becoming inaccessable or permanently deleted. Attemptng to recover the cue via Undo results in all signs of the cue disappearing completely. Repro as follows - Main issue, Cue body becomes inaccessable or d...
- 06 Mar 2022, 16:54
- Forum: Avolites Consoles
- Topic: Releasing colour back to previous colour
- Replies: 11
- Views: 31957
Re: Releasing colour back to previous colour
The only limitation I'm finding over a cue flash is that I can't set fade times for the executor, well I can but it doesn't work like a cue flash fade time, maybe I can do something in the effect editor, ideally I want a snap in then fade over a second or 2 for the out. What have you tried that did...
- 05 Mar 2022, 21:09
- Forum: Avolites Consoles
- Topic: Releasing colour back to previous colour
- Replies: 11
- Views: 31957
Re: Releasing colour back to previous colour
I use colour pallettes a lot when busking and say I want a 'strobe all spots in white' hit on an executor then it doesn't work. The intensity release works as home is open but the colour releases back to home (open col) too which I don't want, I want to go back to my previous pallette colour. Is th...