Hi,
I have a titan mobile and in the first hours my first doubt are:
Pixel Mapper - Wen I store a playback with a pixel Mapper efect, if I re-iniciate the software, that won´t work like it was sored, will assume the elements and the animations, but won't assume the options.
Remote control - In the manual say how to remote control the console, but how to control the software in the computer?
Chase - How to create a chase were I define
step 1 - fixture 1 white, fixture 2 no color
step 2 - fixture 2 no color, fixture 2 white
Then put any color in background
The way I found to do that is recording in mode 2 itch step in a playback and flash, but that use many fader's..
Executers - how to flash executers?
Tankx
Titan - first questions...
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Re: Titan - first questions...
Adamastor wrote:Pixel Mapper - Wen I store a playback with a pixel Mapper efect, if I re-iniciate the software, that won´t work like it was sored, will assume the elements and the animations, but won't assume the options.
Can you please explain exactly what you mean by 'options'?
Adamastor wrote:Remote control - In the manual say how to remote control the console, but how to control the software in the computer?
It's not possible on the Titan Mobile but to be fair it doesn't work on the other consoles at the moment anyway.
Adamastor wrote:Chase - How to create a chase were I define
step 1 - fixture 1 white, fixture 2 no color
step 2 - fixture 2 no color, fixture 2 white
Then put any color in background
The way I found to do that is recording in mode 2 itch step in a playback and flash, but that use many fader's..
The only way to achieve this currently is by using custom shapes (see Tips and Tricks sticky). However, it is frequently requested and is a known requirement so hopefully there will be a solution in a future version.
Adamastor wrote:Executers - how to flash executers?
Use key profiles.
By options I mean the "opacity" , "x", "y", "width" and so on...
If I put a square with a rotation and select these options in the "Pixel Mapper Effect Editor" in the preview window these changes don't appear, my square is always with the same size and rotation speed.
I need to open a workspace window "Pixel mapper preview" to see the final result.
Then I record in a playback and work's fine, but if I turn off the software the next time I turn on the console that playback only will show what appear in the "Pixel Mapper effect Editor" preview window, just my square rotating, and no "width", "height", "x", "..." ajustments.
If I put a square with a rotation and select these options in the "Pixel Mapper Effect Editor" in the preview window these changes don't appear, my square is always with the same size and rotation speed.
I need to open a workspace window "Pixel mapper preview" to see the final result.
Then I record in a playback and work's fine, but if I turn off the software the next time I turn on the console that playback only will show what appear in the "Pixel Mapper effect Editor" preview window, just my square rotating, and no "width", "height", "x", "..." ajustments.
Well that's very strange. I've never seen or heard of that. It is normal that the Effect Editor and Preview might not be exactly the same (ie. not quite synchronised, random controls might look different) but things like opacity/position/scale should be fine.
One explanation I can think of is that you are already running an effect (from a playback) and you are editing something different. When you record you store the thing you are editing (in effect editor) but not what is currently playing.
To clarify, the steps for creating an effect would be as follows:
- Store group
- Edit group layout (if necessary)
- Clear (or at least be certain programmer contains precisely what you want recorded in the cue with the Effect)
- Select group/[Create Effect]
- Add Element
- Adjust Element controls
- Add Animation (if required)
- Adjust Animation controls
- Add/Adjust more as necessary
- Record cue
- Clear
If you wanted to edit an existing Effect:
- Clear
- Include/cue
- Open Effect Editor workspace
- Select/Adjust/Add elements or animations as necessary
- Re-record
- Clear
Can you please confirm if, after following the above steps, the problem still exists or not?
One explanation I can think of is that you are already running an effect (from a playback) and you are editing something different. When you record you store the thing you are editing (in effect editor) but not what is currently playing.
To clarify, the steps for creating an effect would be as follows:
- Store group
- Edit group layout (if necessary)
- Clear (or at least be certain programmer contains precisely what you want recorded in the cue with the Effect)
- Select group/[Create Effect]
- Add Element
- Adjust Element controls
- Add Animation (if required)
- Adjust Animation controls
- Add/Adjust more as necessary
- Record cue
- Clear
If you wanted to edit an existing Effect:
- Clear
- Include/cue
- Open Effect Editor workspace
- Select/Adjust/Add elements or animations as necessary
- Re-record
- Clear
Can you please confirm if, after following the above steps, the problem still exists or not?
Since I install the software allways had this view, I change the height and the preview window change the image flashing but returns always to the original image... Looking to the fixtures works, but in the window no...
But my biggest problem is the recording part, I have a few sunstrip active and want to record a few effects back home, but the effects only work if I dont turn off the computer... If I turn off the Computer the Adjusted Element controls desappear...
But my biggest problem is the recording part, I have a few sunstrip active and want to record a few effects back home, but the effects only work if I dont turn off the computer... If I turn off the Computer the Adjusted Element controls desappear...
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- Posts: 1131
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- Location: Siegen, Germany
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- Posts: 1131
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
- Contact:
First detected by a guy in Berlin, see http://www.avolitesshop.co.uk/phpBB3/vi ... php?t=1899
From what I can see it's fixed in Version 6 (currently testing on Beta 19)
Best, S.
From what I can see it's fixed in Version 6 (currently testing on Beta 19)
Best, S.
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