
led parcans
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- zahoorjury
- Posts: 149
- Joined: 23 Aug 2007, 00:20
- Location: karachi,pakistan
led parcans
hi all,
is anybody know how to create a RGB LED Parcan personality using Raul's software.

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- zahoorjury
- Posts: 149
- Joined: 23 Aug 2007, 00:20
- Location: karachi,pakistan
hi, i also just want to know theory. i mean that when we make a personlaty for a moving head or scanner, we have a colour & gobo wheels. so any realated shape can work with this format, But,
how can we asign RGB channels. do these colours could asign as a CMY buttons in Azure 2000 ?.
do the shapes work with our own created personalities ?. as we have three or four colours in different channels.
( i even not try these practicaly yet )
how can we asign RGB channels. do these colours could asign as a CMY buttons in Azure 2000 ?.
do the shapes work with our own created personalities ?. as we have three or four colours in different channels.
( i even not try these practicaly yet )
With .r20 files it is often easiest to look at in notepad or similar text editor. The file format and how to create personalities this way is explained in the manual.
I recommend looking at an existing CMY and RGB personality and comparing. I find this the best way to learn and understand. Note that you can view this from the online library by clicking on 'view source'.
Within the 'DMX' section, the first two columns define which buttons select these attributes. The 7th column defines the attribute type which is how it knows what shapes apply.
RGB is represented by TUV respectively (this is not documented). CMY colour mixing shapes work on BCD attribute types and RGB shapes work on TUV types.
If there are four colours (ie. RGBA or RGBW) then usually the amber or white channel is placed where a traditional 'fixed' colour wheel might be and given a type 0 (uncategorised). The extra channel is not used in shapes.
I recommend looking at an existing CMY and RGB personality and comparing. I find this the best way to learn and understand. Note that you can view this from the online library by clicking on 'view source'.
Within the 'DMX' section, the first two columns define which buttons select these attributes. The 7th column defines the attribute type which is how it knows what shapes apply.
RGB is represented by TUV respectively (this is not documented). CMY colour mixing shapes work on BCD attribute types and RGB shapes work on TUV types.
If there are four colours (ie. RGBA or RGBW) then usually the amber or white channel is placed where a traditional 'fixed' colour wheel might be and given a type 0 (uncategorised). The extra channel is not used in shapes.
- zahoorjury
- Posts: 149
- Joined: 23 Aug 2007, 00:20
- Location: karachi,pakistan
BCD & TUV
hi nic, what do you mean by , TUV & BCD ?.
Copy of relevant section from .r20 file:
Example CMY section:
Example RGB version of the above:
Code: Select all
; DMX channel description
;
; Column by column description of each DMX channel
;<snip>
; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow,
; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate,
; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised)
;
Example CMY section:
Code: Select all
10 1 L 3 100 1N B 1 "Cyan" 0 0 255
10 61 L 4 100 1N C 1 "Magenta" 0 0 255
9 61 L 5 100 1N D 1 "Yellow" 0 255 0
Example RGB version of the above:
Code: Select all
10 1 L 3 100 1N T 1 "Cyan" 0 0 255
10 61 L 4 100 1N U 1 "Magenta" 0 0 255
9 61 L 5 100 1N V 1 "Yellow" 0 255 0
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