I've programmed a bunch of shared (color) pallets on page 4 for all types of fixtures we've got. Now I patched some octostrips and some MAC250 beams. All shared pallets worked fine, untill I started using the selection patterns. For some reason, when I selected the octo's and started using the patterns, only the first group seemed to respond. When stepping though, nothing happens untill the first group is reached again. It then also changed all of the octo's and not only the selected fixtures?
I tried the same with the MACs, no problem there. So perhaps it's something with RGB or with the fixture file of the octo's, I don't know. But I could reproduce it and didn't manage to get it working.
Pallet selection bug?
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My guess is that the Octostrips might not have recorded as shared. The indicator on the HUD can get out of sync if you initially record shared but later merge normal so that in itself is not necessarily proof.
What happens when you select all the Octo's and apply the palette. Do all the fixtures change as expected? At the same time try opening Channel Grid/view programmer and check RGB values for all fixtures are there.
What happens when you select all the Octo's and apply the palette. Do all the fixtures change as expected? At the same time try opening Channel Grid/view programmer and check RGB values for all fixtures are there.
niclights wrote:My guess is that the Octostrips might not have recorded as shared. The indicator on the HUD can get out of sync if you initially record shared but later merge normal so that in itself is not necessarily proof.
What happens when you select all the Octo's and apply the palette. Do all the fixtures change as expected? At the same time try opening Channel Grid/view programmer and check RGB values for all fixtures are there.
Yeah that's the weird thing: just selecting all and changing color worked just fine.
Console is out on rental as of today, so I won't be able to test anything further untill next week unfortunately.
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