Set insatnt/fade mode in Titan
Moderator: Moderators
Set insatnt/fade mode in Titan
I can't seem to find the instant/fade mode menu, which is in 'patch utilities' in classic, using the Titan software. Is it called something else now? Anyone know where it has been put or what has replaced it. Thanks peeps, Iain
'Who you jiving with that cosmik debris?'
I will rephrase my question. How do I control the speed of a gobo rotation or strobe by using a fader? In classic you could store a memory by chanel, in mode 2 and then go to patch utilities and change that attribute to fade instead of instant. Maybe I should have asked that as my first post. LOL
'Who you jiving with that cosmik debris?'
Where an attribute has a variable range, Titan will allow you to fade within it. But you cannot fade between different ranges.
For example a typical gobo rotation attribute might have CW, Stop and CCW ranges. You can setup a mode 2 fader to adjust within one of the ranges - ie. CW or CCW but not across the two.
You cannot fade between fixed colours or gobos since each is its own range. The solution is to use 'raw' function where available which gives you a straight 0-255 range for that particular attribute much as it would be in Classic. If a personality does not have this available you can always modify one using the Personality Builder software.
For example a typical gobo rotation attribute might have CW, Stop and CCW ranges. You can setup a mode 2 fader to adjust within one of the ranges - ie. CW or CCW but not across the two.
You cannot fade between fixed colours or gobos since each is its own range. The solution is to use 'raw' function where available which gives you a straight 0-255 range for that particular attribute much as it would be in Classic. If a personality does not have this available you can always modify one using the Personality Builder software.
I have found the raw dmx for the gobo rotation. However I cannot seem to connect it to rotation. I'm using Mac 700's in extended mode. I switched back to classic to make sure I wasn't on glue and I got it working as I wanted it to work. However back in Titan I must be missing a step because I can't use the playback as I want to. It's not critical as I can use palettes for the on the fly rotation but it is always nice to have complete control via a fader.
'Who you jiving with that cosmik debris?'
The way that's defined isn't ideal since it makes your gobo selection a raw function too. But it does work. This is my method:
Clear.
Select fixture(s).
Select Gobo1 attribute.
Select raw function.
Clear.
Select fixture(s).
Toggle Gobo1 to rotate attribute.
Set to 255.
Record by channel.
Set to 0.
Clear.
[edit times]/toggle to mode2.
Now the playback will proportionally adjust gobo 1 rotate from zero to 255. Obviously origin and target (playback value) can be different.
The important thing to note is that the function must be set to raw for this to work. If you record all your gobo's in raw mode then everything's easy. But if, say, you record gobo positions using another function (ie. 'spin') then it is vital that 1) the memory contains only the gobo and not the function, 2) the rotate playback contains only the rotate and not the function (as per above example) and 3) the function is set manually to raw.
Clear.
Select fixture(s).
Select Gobo1 attribute.
Select raw function.
Clear.
Select fixture(s).
Toggle Gobo1 to rotate attribute.
Set to 255.
Record by channel.
Set to 0.
Clear.
[edit times]/toggle to mode2.
Now the playback will proportionally adjust gobo 1 rotate from zero to 255. Obviously origin and target (playback value) can be different.
The important thing to note is that the function must be set to raw for this to work. If you record all your gobo's in raw mode then everything's easy. But if, say, you record gobo positions using another function (ie. 'spin') then it is vital that 1) the memory contains only the gobo and not the function, 2) the rotate playback contains only the rotate and not the function (as per above example) and 3) the function is set manually to raw.
It is also worth noting that as long as you do not go outside the range it will work.
So imagine you have Scroll CW, Stop, Scroll CCw.
If you program a memory with Scroll CW at 100% to get it to fade you need the fixture to start at Scroll CW 0% not Stop. A palette could be used for this.
Or you can edit the personality so scroll goes from -100% to 100%.
So imagine you have Scroll CW, Stop, Scroll CCw.
If you program a memory with Scroll CW at 100% to get it to fade you need the fixture to start at Scroll CW 0% not Stop. A palette could be used for this.
Or you can edit the personality so scroll goes from -100% to 100%.
Avolites Software Team
Who is online
Users browsing this forum: Google [Bot] and 11 guests