Hi,
I can't find anywhere on this forum or the macro wiki how to create a mask fx macro that recordes a mask fx (with certain attributes) on a playback or in a cuelist. Can anyone help me with this?
Thanks in advance!
Daan
Mask FX macro in XML
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icke_siegen
- Posts: 1163
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
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Re: Mask FX macro in XML
What is it what you want to do? Manually select some fixtures, then fire the macro so that it creates a Mask FX and record it into a certain cue? Or something else?
Re: Mask FX macro in XML
Hi,
The macro I want to create is the following:
1. blind on
2. select a group
3. create a mask fx on the intensity, colour, and beam attribute
4. record on a playback
5. clear
6. blind off
I have every step execpt for step 3.
The macro I want to create is the following:
1. blind on
2. select a group
3. create a mask fx on the intensity, colour, and beam attribute
4. record on a playback
5. clear
6. blind off
I have every step execpt for step 3.
-
icke_siegen
- Posts: 1163
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
- Contact:
Re: Mask FX macro in XML
I believe (and have tested) that you need to create individual Mask shapes/Mask FX, like this:
Maybe there is a more elegant way that I don't know of - but this would work.
Code: Select all
<step pause="0.01">Editor.Shapes.CreateMaskShape(Math.ToEnum("Avolites.Acw.Titan", "Avolites.Acw.Titan.AcwRecordMask", "I"))</step>
<step pause="0.01">Editor.Shapes.CreateMaskShape(Math.ToEnum("Avolites.Acw.Titan", "Avolites.Acw.Titan.AcwRecordMask", "C"))</step>
<step pause="0.01">Editor.Shapes.CreateMaskShape(Math.ToEnum("Avolites.Acw.Titan", "Avolites.Acw.Titan.AcwRecordMask", "B"))</step>
<step pause="0.01">Editor.PixelMapper.CreateMaskPixelMapEffect()</step>Maybe there is a more elegant way that I don't know of - but this would work.
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