It runs in a 16 step cue list, linking with previous using a link offset to separate timings of everything.
How I want it to run:
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Step 7 autoloads a chase that changes the colour of 6 fixtures one at a time, in time with the beat, repeating
Step 8 autoloads a chase that changes the intensity of 4 fixtures one at a time, in time with the beat, repeating
Step 9 <irrelevant thing happens>
Step 10 autoloads a chase that changes the intensity of the fixtures in step 7 all at once, in time with the beat, repeating
Step 11 chases autoloaded in steps 7, 8 & 10 stop running
What actually happens:
Code: Select all
Step 7 autoloads a chase that changes the colour of 6 fixtures one at a time, in time with the beat, repeating
Step 8 autoloads a chase that changes the intensity of 4 fixtures one at a time, in time with the beat, repeating (chase from step 7 continues to run, but stops affecting output)
Step 9 <irrelevant thing happens>
Step 10 autoloads a chase that changes the intensity of the fixtures in step 7 all at once, in time with the beat, repeating (chases from step 7 & 8 continues to run, but stops affecting output)
Step 11 chases autoloaded in steps 7, 8 & 10 stop running
I've tried setting the auto load options on step 8 to load target in order to keep the autoload alive, I've tried setting it to goto target cue X to try to refire the chase. But the latest chase to be run takes precedence and prevents the previously running chases from affecting the output.
1) How do I get the chase first fired on step 7 to continue to affect the output when the chase on step 8 is fired.
2) Is there a way to do this short of programming all the individual chase steps into the cue list
The autoload chases are all set to normal priority
Titan PC suite v11.0
-mouse