Here is a personality that i created my self. It works fine except when i come to the point to create color palettes then the palettes are get confused and mix the colors.e.g in red palette i get the red in green i get the gree but in blue i get blue+white or from white if i go back to green then i have green + white. Any idea?
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; 'user wless', 8 DMX Channels, filename: WLESS.R20
; Copyright © Avolites Ltd. 2017
;
; Date By Description
; 02-01-17 Phedias Created
; 02-01-17 Pers Creator Created - Exported from Diamond 4 file.
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE wless mode=Standard 8 DMX Channels
NAME "user" "wless"
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE 1 8 M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR 0 0 0
; | | |
; | | |_______ maximum tilt movement (in degrees)
; | |____________ maximum pan movement (in degrees)
; |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
; +,-,*,/,(,) basic arithmatic
; % means remainder after divide
; & means logical AND
; | means logical OR
; R means reverse the bits of the current result (operates on a byte)
; ^ means logical Exclusive OR (operates on a byte)
; > means shift to the right
; < shift to the left
; r followed by number means get the value of that parameter
; d DMX address
; n Fixture name, a 0 terminated character string
; h The handle number
DEVICEADDRESS
"Handle %2d"h
"Fixture %11s"n
"DMX %03d"d
""
""
"Set to Standard"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=504
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..20)
; 2. The upper faders in the bank (1) or the lower faders in the bank (61)
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
; s=16-bit Fadeable LTP
; 4. DMX offset (1..number of DMX channels)
; 5. The output level is proportionally reduced by this level (0..100%)
; 6. The curve number (applicable only to HTP channels), usually set to 1
; 7. Inverted (I) or Normal (N)
; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow,
; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate,
; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed
;11. The ON value of this channel (0..255)
;12. The Highlight level of this channel
;13. The Lowlight level of this channel
;
DMX
1 1 H 1 100 1N H 1 "Dimmer" 255 255 255
2 1 L 2 100 1N O 1 "Shutter" 0 0 0
2 61 L 3 100 1N P 1 "Effect" 0 0 0
3 1 L 4 100 1N T 1 "Red" 0 0 0
3 61 L 5 100 1N U 1 "Green" 0 0 0
4 1 L 6 100 1N V 1 "Blue" 0 0 0
4 61 L 7 100 1N 0 1 "White" 0 0 0
5 1 L 8 100 1N 0 1 "Amber" 0 0 0
END
;
;----------------------------------------------------------------------------
TEXT
user wless
Standard
INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END
ATTR
Function Obsolete
END
;----------------------------------------------------------------------------
; Preset Palette Tables
PFTABLE "Colour" -1 4 5 6
"Open" 1 FF FF FF
"Red" 2 FF 0 0
"Amber" 3 FF 7F 0
"Yellow" 4 FF FF 0
"Green" 5 0 FF 0
"Cyan" 6 0 FF FF
"Blue" 7 0 0 FF
"Purple" 9 7F 0 FF
"Magenta" 10 FF 0 FF
"Lavender" 8 B5 6D EF
"Open" 1 FF FF FF
"Red" 2 FF 0 0
"Amber" 3 FF 7F 0
"Yellow" 4 FF FF 0
"Green" 5 0 FF 0
"Cyan" 6 0 FF FF
"Blue" 7 0 0 FF
"Purple" 9 7F 0 FF
"Magenta" 10 FF 0 FF
"Lavender" 8 B5 6D EF
PFEND
;----------------------------------------------------------------------------
; Macros
;----------------------------------------------------------------------------
; Range Tables
; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val
RANGE 2 ;Shutter
0 0 "Closed"
1 255 "Open"
REND
RANGE 4 ;Red
0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 5 ;Green
0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 6 ;Blue
0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 7 ;White
0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 8 ;Amber
0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND