Hi, avid Avolites fan here.
I have access to a nice visualizing setup using Capture software, which uses ArtNet or SaCN for input, and I have a few questions that I've been unable to find mention of in documentation.
In using Titan Simulator on a PC, other than the mentioned occasional scrambling of DMX output to prevent unauthorized show usage of the software, is there any limitations on how many Universes may be output via Artnet in the various modes of Titan Simulator? For example, since the Titan One mode is optimized for PC input rather than having to bother with the various hardware emulation windows of the other Simulator modes, am I stuck to the single universe of output that Titan One is limited to? Or are there any other limitations on outputs for Simulation purposes?
This may be the wrong place to ask, but I have had difficulty finding documentation elsewhere on the interwebs with definitive information -- Is there a particular IP range/subnet that ArtNet/SaCN needs to operate on? Like 2.x.x.x, or 10.x.x.x, as defaulted in the Titan OS manual? I've had to restart Avo consoles before to get new DMX Output assignments to "take"... is this still necessary with Titan Simulator, if I make a change to a Line assignment?
Thanks!
Titan Simulator Limitations? Suggestions?
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Re: Titan Simulator Limitations? Suggestions?
No limits to number of universes in TitanOne Simulator. Titan can work on any IP address but some external parties can be picky. Capture doesn't care though. Testing here with Titan One sim + Capture Argo on same PC, typical 192.168.x.x domestic network subnet & 4x sACN universes. Shouldn't have to restart although if it's on a separate machine you sometimes have to relaunch Capture before it is recognised. If you do use different separate machines I strongly recommend going via a switch.
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