pan/tilt range

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eugenumail
Posts: 18
Joined: 04 Sep 2012, 13:51

pan/tilt range

Postby eugenumail » 02 May 2013, 09:47

Hello,
how can i change the 0 pan position and range in the simulation so that it corresponds with the reality. my fixtures pan stat and finish position is decayed by 45 degrees.
icke_siegen
Posts: 1089
Joined: 02 Jul 2010, 10:29
Location: Siegen, Germany
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Re: pan/tilt range

Postby icke_siegen » 02 May 2013, 10:02

You need to edit the vis extension file, which usually sits in c:\program files\Avolites\Visualiser\Extensions.

First thing: check with the manual that the Pan travel corresponds with what is given in the manual of your fixture. In the following example I assume a fixture with a pan travel of 530°.

Then: Find the section beginning with 'ChanRef Pan'. There follows a line in this section containing something like

Code: Select all

Mapping 0 65535 -265.000000 265.000000


In order to rotate the default positions by 45°, you need to add (or deduct) 45 to both the values. E.g. if you add it, it would read

Code: Select all

Mapping 0 65535 -220.000000 310.000000
. Or if you deduct it:

Code: Select all

Mapping 0 65535 -310.000000 220.000000
.
eugenumail
Posts: 18
Joined: 04 Sep 2012, 13:51

Re: pan/tilt range

Postby eugenumail » 04 May 2013, 13:21

thank you for your help.
And if i want to invert a channel (Iris), what values should i modify

// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 0 127 0 1
Mapping 254 255 1 1
End

ChanRef Iris
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 224 239 60 600
End
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niclights
The eManual
Posts: 4442
Joined: 24 Sep 2004, 01:06
Location: UK

Re: pan/tilt range

Postby niclights » 04 May 2013, 13:24

Change

'Mapping 0 127 0 1'

to

'Mapping 0 127 1 0'

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