Have control, but no beams
Moderator: Moderators
-
- Posts: 4
- Joined: 23 Aug 2015, 07:33
Re: Have control, but no beams
Also I might have logged in one way in my warehouse/office avolite computer & also different account on my I-phone.
Sorry again. .... I will try to only post from the office ..... Unless it's an onsite emergency!
Thanks,
Alfie
Sorry again. .... I will try to only post from the office ..... Unless it's an onsite emergency!
Thanks,
Alfie
Re: Have control, but no beams
You should be able to log in as either user on any machine. Just logout and then sign back in under the other user.
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- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi Nic,
ok I now will stick to this account only. thanks.
regarding my lights issue.
I will try out your values, and check.
will update shortly,
thanks,
Alfie
ok I now will stick to this account only. thanks.
regarding my lights issue.
I will try out your values, and check.
will update shortly,
thanks,
Alfie
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi,
Does having preset palette tables written into the .r20 file have any consequences in the visualizer performance?
even if I don't have them set up or use in my console programming ....or maybe not even a option within this particular fixture.....I think it came along with the " Chau__et fixture " I copied the original code from
eg. like this below.
Alfie
; Preset Palette Tables
PFTABLE "Pan/Tilt" -1 1 3
"Middle" 21 80 80
"Left" 22 4F 80
"Right" 23 B0 80
"Top" 24 80 4F
"Bottom" 25 80 B0
"TLeft" 26 4F 4F
"TRight" 27 B0 B0
"BLeft" 28 4F B0
"BRight" 29 B0 4F
PFEND
PFTABLE "Colour" -1 5
"Open" 1 8
"Red" 2 68
"Orange" 3 28
"Yellow" 4 0
"Green" 5 32
"Open" 6 8
"Blue" 7 18
"UV" 9 48
"UV" 10 48
"UV" 8 48
PFEND
PFTABLE "Gobo" -1 8 6
"Open" 11 4 4
"Gobo 1" 12 E 4
"Gobo 2" 13 18 4
"Gobo 3" 14 22 4
"Gobo 4" 15 2C 4
"Gobo 5" 16 36 4
"Gobo 6" 17 40 4
"Gobo 7" 18 4A 4
"Gobo 8" 19 54 4
"Gobo 9" 20 5E 4
PFEND
Does having preset palette tables written into the .r20 file have any consequences in the visualizer performance?
even if I don't have them set up or use in my console programming ....or maybe not even a option within this particular fixture.....I think it came along with the " Chau__et fixture " I copied the original code from
eg. like this below.
Alfie
; Preset Palette Tables
PFTABLE "Pan/Tilt" -1 1 3
"Middle" 21 80 80
"Left" 22 4F 80
"Right" 23 B0 80
"Top" 24 80 4F
"Bottom" 25 80 B0
"TLeft" 26 4F 4F
"TRight" 27 B0 B0
"BLeft" 28 4F B0
"BRight" 29 B0 4F
PFEND
PFTABLE "Colour" -1 5
"Open" 1 8
"Red" 2 68
"Orange" 3 28
"Yellow" 4 0
"Green" 5 32
"Open" 6 8
"Blue" 7 18
"UV" 9 48
"UV" 10 48
"UV" 8 48
PFEND
PFTABLE "Gobo" -1 8 6
"Open" 11 4 4
"Gobo 1" 12 E 4
"Gobo 2" 13 18 4
"Gobo 3" 14 22 4
"Gobo 4" 15 2C 4
"Gobo 5" 16 36 4
"Gobo 6" 17 40 4
"Gobo 7" 18 4A 4
"Gobo 8" 19 54 4
"Gobo 9" 20 5E 4
PFEND
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi Nic,
Ureka ! You did it ! Thanks for the guide !
Basically, my main issue was I was not saving the changes correctly. & basically knowing what I had to do but actually did not know how to save the changes correctly without overwriting with the old settings !
All good now thanks !
Alfie
Ureka ! You did it ! Thanks for the guide !
Basically, my main issue was I was not saving the changes correctly. & basically knowing what I had to do but actually did not know how to save the changes correctly without overwriting with the old settings !
All good now thanks !
Alfie
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- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi,
what is the best and safest way to delete old shows?
Alfie
what is the best and safest way to delete old shows?
Alfie
Re: Have control, but no beams
Glad you got it solved. Just delete them.
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi Nic,
I seem to have another issue with the visualizer, hope you can help me solve.
The beam works but the beam is opposite to real life.
at 0 the iris is full open but the visualizer shows it as a straight line of light.
& at 191 when the iris is full min. the visualizer is showing as full 'closed' but did max open at the midway mark between 0 & 191.
is there something I could tweak in the .r20 code to fix the inverted issue?
Here is the dimmer & iris text for the same issue .Vis &.r20 files.
// Shutter
ChanRef Dimmer
Vismode Strobe
UseBits 1 2 3 4 5 6 7 8
DmxOffset 9
Mapping 0 31 0 0
Mapping 32 63 1 1
Mapping 64 95 30 300
Mapping 96 127 1 1
Mapping 128 159 30 300
Mapping 160 191 1 1
Mapping 192 223 30 300
Mapping 224 255 1 1
End
// Dimmer
ChanRef Dimmer
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 10
Mapping 0 255 0 255
End
// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 14
Mapping 0 191 1 0
Mapping 192 223 1 0
Mapping 224 255 0 1
End
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
RANGE 9 ;Shutter
0 31 "Closed"
32 63 "Open"
64 95 "Strobe %3d%%"(c-a)*100/(b-a)
96 127 "Open"
128 159 "Pulse %3d%%"(c-a)*100/(b-a)
160 191 "Open"
192 223 "R Puls %3d%%"(c-a)*100/(b-a)
224 255 "Open"
REND
RANGE 10 ;Dimmer
0 255 "Dimm %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 12 ;Prism
0 63 "Prism"
64 127 "3 F Prism"
128 191 "5 F Prism"
192 255 "Frost"
REND
RANGE 13 ;Prism Rot
0 2 "No Spin"
3 127 "Spin C %3d%%"100-((c-a)*100/(b-a))
128 129 "No Spin"
130 255 "Spin C %3d%%"(c-a)*100/(b-a)
REND
RANGE 14 ;Iris
0 0 "Open"
0 191 "Zoom %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
192 223 "Pulse %3d%%"(c-a)*100/(b-a)
224 255 "Pulse %3d%%"(c-a)*100/(b-a)
REND
RANGE 15 ;P/T Speed
0 225 "P/T Sp %3d%%"100-((c-a)*100/(b-a))
226 235 "BO on P/T"
236 245 "BO on Wheel"
246 255 "No Function"
REND
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Please help ......
Thanks,
Kind regards,
Alfie
I seem to have another issue with the visualizer, hope you can help me solve.
The beam works but the beam is opposite to real life.
at 0 the iris is full open but the visualizer shows it as a straight line of light.
& at 191 when the iris is full min. the visualizer is showing as full 'closed' but did max open at the midway mark between 0 & 191.
is there something I could tweak in the .r20 code to fix the inverted issue?
Here is the dimmer & iris text for the same issue .Vis &.r20 files.
// Shutter
ChanRef Dimmer
Vismode Strobe
UseBits 1 2 3 4 5 6 7 8
DmxOffset 9
Mapping 0 31 0 0
Mapping 32 63 1 1
Mapping 64 95 30 300
Mapping 96 127 1 1
Mapping 128 159 30 300
Mapping 160 191 1 1
Mapping 192 223 30 300
Mapping 224 255 1 1
End
// Dimmer
ChanRef Dimmer
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 10
Mapping 0 255 0 255
End
// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 14
Mapping 0 191 1 0
Mapping 192 223 1 0
Mapping 224 255 0 1
End
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
RANGE 9 ;Shutter
0 31 "Closed"
32 63 "Open"
64 95 "Strobe %3d%%"(c-a)*100/(b-a)
96 127 "Open"
128 159 "Pulse %3d%%"(c-a)*100/(b-a)
160 191 "Open"
192 223 "R Puls %3d%%"(c-a)*100/(b-a)
224 255 "Open"
REND
RANGE 10 ;Dimmer
0 255 "Dimm %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND
RANGE 12 ;Prism
0 63 "Prism"
64 127 "3 F Prism"
128 191 "5 F Prism"
192 255 "Frost"
REND
RANGE 13 ;Prism Rot
0 2 "No Spin"
3 127 "Spin C %3d%%"100-((c-a)*100/(b-a))
128 129 "No Spin"
130 255 "Spin C %3d%%"(c-a)*100/(b-a)
REND
RANGE 14 ;Iris
0 0 "Open"
0 191 "Zoom %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
192 223 "Pulse %3d%%"(c-a)*100/(b-a)
224 255 "Pulse %3d%%"(c-a)*100/(b-a)
REND
RANGE 15 ;P/T Speed
0 225 "P/T Sp %3d%%"100-((c-a)*100/(b-a))
226 235 "BO on P/T"
236 245 "BO on Wheel"
246 255 "No Function"
REND
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Please help ......
Thanks,
Kind regards,
Alfie
Re: Have control, but no beams
Just swap the 0 and 1 around in the vis file.
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi Nic,
How do I get the visualizer to do a seamless loop of the gobo rotation.
Right now it does 1 complete spin then stops & then spins
I'm trying all combinations within the .vis file
just cant get it to go seamless loop !
here is what I got ......
// Gobo1
ChanRef Gobo 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 9 Twelve Point Star
Mapping 10 19 Number One
Mapping 20 29 Number Two
Mapping 30 39 Number Three
Mapping 40 49 Number Four
Mapping 50 59 Number Five
Mapping 60 69 Number Six
Mapping 70 79 Number Seven
Mapping 80 99 Number Eight
Mapping 100 119 Number Nine
Mapping 120 139 Number One
Mapping 140 159 Number Two
Mapping 160 179 Number Three
Mapping 180 199 Number Four
Mapping 200 219 Number Five
End
// Gobo1
ChanRef Gobo 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 220 255 5 50
End
// Gobo1 Rot
ChanRef Gobo 1 Rotate
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 0 127 -180 180
Mapping 190 191 Number One
End
// Gobo1 Rot
ChanRef Gobo 1 Rotate
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 128 189 20 5
Mapping 192 255 -20 -5
End
Kind regards,
Alfie
How do I get the visualizer to do a seamless loop of the gobo rotation.
Right now it does 1 complete spin then stops & then spins
I'm trying all combinations within the .vis file
just cant get it to go seamless loop !
here is what I got ......
// Gobo1
ChanRef Gobo 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 9 Twelve Point Star
Mapping 10 19 Number One
Mapping 20 29 Number Two
Mapping 30 39 Number Three
Mapping 40 49 Number Four
Mapping 50 59 Number Five
Mapping 60 69 Number Six
Mapping 70 79 Number Seven
Mapping 80 99 Number Eight
Mapping 100 119 Number Nine
Mapping 120 139 Number One
Mapping 140 159 Number Two
Mapping 160 179 Number Three
Mapping 180 199 Number Four
Mapping 200 219 Number Five
End
// Gobo1
ChanRef Gobo 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 220 255 5 50
End
// Gobo1 Rot
ChanRef Gobo 1 Rotate
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 0 127 -180 180
Mapping 190 191 Number One
End
// Gobo1 Rot
ChanRef Gobo 1 Rotate
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 128 189 20 5
Mapping 192 255 -20 -5
End
Kind regards,
Alfie
Re: Have control, but no beams
Try removing
Mapping 190 191 Number One
from Gobo 1 Rotate Value
and insert
Mapping 190 191 0 0
into Gobo 1 Rotate Speed
Mapping 190 191 Number One
from Gobo 1 Rotate Value
and insert
Mapping 190 191 0 0
into Gobo 1 Rotate Speed
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi Nic,
That helped, but it still didn't work.........until I used the following code from ....Clay Paky - Super Sharpy !
// Gobo 1
ChanRef Gobo 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 9 Twelve Point Star
Mapping 10 19 Number One
Mapping 20 29 Number Two
Mapping 30 39 Number Three
Mapping 40 49 Number Four
Mapping 50 59 Number Five
Mapping 60 69 Number Six
Mapping 70 79 Number Seven
Mapping 80 99 Number Eight
Mapping 100 119 Number Nine
Mapping 120 139 Number One
Mapping 140 159 Number Two
Mapping 160 179 Number Three
Mapping 180 199 Number Four
Mapping 200 219 Number Five
End
// Gobo 1
ChanRef Gobo 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 220 255 5 50
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 0 127 180 -180
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 128 189 20 5
Mapping 190 193 0 0
Mapping 194 255 -5 -20
End
**************************************************************************************************************
RANGE 6 ;Gobo 1
0 9 "Open"
10 19 "Gobo 1"
20 29 "Gobo 2"
30 39 "Gobo 3"
40 49 "Gobo 4"
50 59 "Gobo 5"
60 69 "Gobo 6"
70 79 "Gobo 7"
80 99 "Gobo 1 %3d%%"(c-a)*100/(b-a)
100 119 "Gobo 2 %3d%%"(c-a)*100/(b-a)
120 139 "Gobo 3 %3d%%"(c-a)*100/(b-a)
140 159 "Gobo 4 %3d%%"(c-a)*100/(b-a)
160 179 "Gobo 5 %3d%%"(c-a)*100/(b-a)
180 199 "Gobo 6 %3d%%"(c-a)*100/(b-a)
200 219 "Gobo 7 %3d%%"(c-a)*100/(b-a)
220 255 "Scroll %3d%%"(c-a)*100/(b-a)
REND
RANGE 7 ;Gobo 1 Rot
0 127 "Ind %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
128 189 "Spin C %3d%%"100-((c-a)*100/(b-a))
190 193 "No Spin"
194 255 "Spi %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND
Kind Regards,
Alfie
That helped, but it still didn't work.........until I used the following code from ....Clay Paky - Super Sharpy !
// Gobo 1
ChanRef Gobo 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 9 Twelve Point Star
Mapping 10 19 Number One
Mapping 20 29 Number Two
Mapping 30 39 Number Three
Mapping 40 49 Number Four
Mapping 50 59 Number Five
Mapping 60 69 Number Six
Mapping 70 79 Number Seven
Mapping 80 99 Number Eight
Mapping 100 119 Number Nine
Mapping 120 139 Number One
Mapping 140 159 Number Two
Mapping 160 179 Number Three
Mapping 180 199 Number Four
Mapping 200 219 Number Five
End
// Gobo 1
ChanRef Gobo 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 220 255 5 50
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 0 127 180 -180
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 128 189 20 5
Mapping 190 193 0 0
Mapping 194 255 -5 -20
End
**************************************************************************************************************
RANGE 6 ;Gobo 1
0 9 "Open"
10 19 "Gobo 1"
20 29 "Gobo 2"
30 39 "Gobo 3"
40 49 "Gobo 4"
50 59 "Gobo 5"
60 69 "Gobo 6"
70 79 "Gobo 7"
80 99 "Gobo 1 %3d%%"(c-a)*100/(b-a)
100 119 "Gobo 2 %3d%%"(c-a)*100/(b-a)
120 139 "Gobo 3 %3d%%"(c-a)*100/(b-a)
140 159 "Gobo 4 %3d%%"(c-a)*100/(b-a)
160 179 "Gobo 5 %3d%%"(c-a)*100/(b-a)
180 199 "Gobo 6 %3d%%"(c-a)*100/(b-a)
200 219 "Gobo 7 %3d%%"(c-a)*100/(b-a)
220 255 "Scroll %3d%%"(c-a)*100/(b-a)
REND
RANGE 7 ;Gobo 1 Rot
0 127 "Ind %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
128 189 "Spin C %3d%%"100-((c-a)*100/(b-a))
190 193 "No Spin"
194 255 "Spi %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND
Kind Regards,
Alfie
Re: Have control, but no beams
Looks like it was the 20 -5 mapping that should have been -5 20.
Re: Have control, but no beams
Hi.
I am having this same problem with a personality for the Martin Quantum Profile.
Exported the .vis and .r20 files from the personality in the library, and tried editing the iris values in the .vis files, but no luck.
Could anyone be of assistance..?
.vis file:
I am having this same problem with a personality for the Martin Quantum Profile.
Exported the .vis and .r20 files from the personality in the library, and tried editing the iris values in the .vis files, but no luck.
Could anyone be of assistance..?
.vis file:
Code: Select all
// Martin - Quantum Profile
// Avolites Visualiser Extension File
// Copyright © Avolites Ltd. 2015
//_________________________________________________________________________________
// File Name: MARTIN_Q.VIS
// Created by: Personality Builder - Version 2.3.3.5
// Date: 16/09/2015 14:01:59
// Exported From: Quantum Profile
//_________________________________________________________________________________
Device MTQTMPRX
// Shutter
ChanRef Dimmer
Vismode Strobe
UseBits 1 2 3 4 5 6 7 8
DmxOffset 1
Mapping 0 19 0 0
Mapping 20 49 1 1
Mapping 50 200 30 300
Mapping 211 255 30 300
End
// Dimmer
ChanRef Dimmer
Vismode Value
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 2 3
Mapping 0 65535 0 255
End
// Cyan
ChanRef Red
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 4
Mapping 0 255 255 0
End
// Magenta
ChanRef Green
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 5
Mapping 0 255 255 0
End
// Yellow
ChanRef Blue
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 255 255 0
End
// Colour
ChanRef Color Wheel 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 0 14 White
Mapping 15 29 RGB0,0,240
Mapping 30 44 RGB0,240,0
Mapping 45 59 RGB240,240,200
Mapping 60 74 RGB240,0,240
Mapping 75 89 RGB180,0,240
Mapping 90 105 RGB240,0,0
Mapping 106 160 White
Mapping 161 163 RGB0,0,240
Mapping 164 166 RGB0,240,0
Mapping 167 169 RGB240,240,200
Mapping 170 172 RGB240,0,240
Mapping 173 175 RGB180,0,240
Mapping 176 178 RGB240,0,0
Mapping 179 192 White
Mapping 215 221 White
Mapping 244 247 White
Mapping 248 251 White
Mapping 252 255 White
End
// Colour
ChanRef Color Wheel 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 7
Mapping 193 214 50 5
Mapping 222 243 -5 -50
End
// Gobo 1
ChanRef Gobo 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 8
Mapping 0 4 Twelve Point Star
Mapping 5 9 Number One
Mapping 10 14 Number Two
Mapping 15 19 Number Three
Mapping 20 24 Number Four
Mapping 25 29 Number Five
Mapping 30 34 Number Six
Mapping 35 39 Number One
Mapping 40 44 Number Two
Mapping 45 49 Number Three
Mapping 50 54 Number Four
Mapping 55 59 Number Five
Mapping 60 64 Number Six
Mapping 65 88 Number Seven
Mapping 89 112 Number Eight
Mapping 113 136 Number Nine
Mapping 137 160 Number One
Mapping 161 184 Number Two
Mapping 185 209 Number Three
End
// Gobo 1
ChanRef Gobo 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 8
Mapping 210 232 50 5
Mapping 233 255 -5 -50
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Value
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 9 10
Mapping 0 600 Twelve Point Star
Mapping 32131 32895 Number One
Mapping 64516 65535 Number Two
Mapping 0 65535 -180 180
End
// Gobo 1 Rot
ChanRef Gobo 1 Rotate
Vismode Speed
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 9 10
Mapping 601 32130 20 5
Mapping 32896 64515 -5 -20
End
// Gobo 2
ChanRef Gobo 2
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 11
Mapping 0 14 Twelve Point Star
Mapping 15 29 Number One
Mapping 30 44 Number Two
Mapping 45 59 Number Three
Mapping 60 74 Number Four
Mapping 75 89 Number Five
Mapping 90 104 Number Six
Mapping 105 119 Number Seven
Mapping 120 134 Number Eight
Mapping 135 149 Number Nine
Mapping 150 165 Number One
Mapping 166 167 Number One
Mapping 168 169 Number Two
Mapping 170 171 Number Three
Mapping 172 173 Number Four
Mapping 174 175 Number Five
Mapping 176 177 Number Six
Mapping 178 179 Number Seven
Mapping 180 181 Number Eight
Mapping 182 183 Number Nine
Mapping 184 185 Number One
Mapping 186 192 Number Two
Mapping 215 221 Number Three
Mapping 244 247 Number Four
Mapping 248 251 Number Five
Mapping 252 255 Number Six
End
// Gobo 2
ChanRef Gobo 2
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 11
Mapping 193 214 50 5
Mapping 222 243 -5 -50
End
// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 0 200 1 0
Mapping 201 225 1 1
Mapping 226 230 1 1
Mapping 231 255 1 1
End
// Zoom
ChanRef Zoom
Vismode Value
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 14 15
Mapping 0 65535 10 10
End
// Pan
ChanRef Pan
Vismode Value
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 18 19
Mapping 0 65535 -270.000000 270.000000
End
// Tilt
ChanRef Tilt
Vismode Value
UseBits 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DmxOffset 20 21
Mapping 0 65535 -134.000000 134.000000
End
-
- Posts: 28
- Joined: 20 Aug 2015, 20:38
Re: Have control, but no beams
Hi,
I'm no expert ...but try....deleting this iris bit completely, ......it worked for me.
// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 0 200 1 0
Mapping 201 225 1 1
Mapping 226 230 1 1
Mapping 231 255 1 1
End
I'm no expert ...but try....deleting this iris bit completely, ......it worked for me.
// Iris
ChanRef Iris
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 0 200 1 0
Mapping 201 225 1 1
Mapping 226 230 1 1
Mapping 231 255 1 1
End
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