Hello, I have been playing with the visualizer and simulator for the last 2 weeks. I thought i could figure it out, i even managed to get our generic R,G,B,W lights working with the 3 colors and the white using 15 degrees offset... 2 overlapped fixtures on on the same Chanel. This basically fixed the 3 color problem. I now have a 4 color light in the VIS...
so, with this dedication I'm finally coming for help.
all the lights are generic Chinese and i can not get the vis to work with the robots. I'm using a MHLED60D.
The personality files were constructed by manually. I was able to import them in to the personality builder and export the .R20 and .VIS files.
The only thing i can get working is the pan/tilt. the rest of the functions do not work.
can you please advise some help with the .vis files.
i have attached the files here on the post.
here is a quick look at the Channels :
thank you!!!! ~Russ Gries
.VIS files do not seem to work fully
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.VIS files do not seem to work fully
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- MHLED60D.zip
- (3.36 KiB) Downloaded 247 times
Re: .VIS files do not seem to work fully
attached is more details of the fixture
this is a XPS Document (.xps)
the only way i could get it extracted and uploaded to the forums. ( pdf was to big)
thanks, ~Russ Gries
this is a XPS Document (.xps)
the only way i could get it extracted and uploaded to the forums. ( pdf was to big)
thanks, ~Russ Gries
- Attachments
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- Mhled60d detials.zip
- (79.68 KiB) Downloaded 234 times
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- Posts: 1090
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
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Re: .VIS files do not seem to work fully
Seems the problem is in your Vis file. See this section:
If you replace the 'Black' with other valid colour names, probably it will work.
Code: Select all
// Color Wheel
ChanRef Color Wheel 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 16 Black
Mapping 17 33 Black
Mapping 34 50 Black
Mapping 51 67 Black
Mapping 68 84 Black
Mapping 85 101 Black
Mapping 102 118 Black
Mapping 119 135 Black
Mapping 136 152 Black
Mapping 153 255 Black
End
If you replace the 'Black' with other valid colour names, probably it will work.
Re: .VIS files do not seem to work fully
Thanks for the reply. I did already try this with no luck.
any other thoughts?
~Russ
any other thoughts?
~Russ
Re: .VIS files do not seem to work fully
That is all you need to do.
It should look something like this:
Note that the r20 file must be placed in the visualiser/personalities folder. The Vis application must be restarted to see any changes to files and fixtures need to be repatched.
It should look something like this:
Code: Select all
// Color Wheel
ChanRef Color Wheel 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 16 White
Mapping 17 33 Red
Mapping 34 50 Yellow
Mapping 51 67 Magenta
Mapping 68 84 Green
Mapping 85 101 Orange
Mapping 102 118 Blue
Mapping 119 135 RGB0,120,240
Mapping 136 152 RGB0,240,120
Mapping 153 255 White
End
Note that the r20 file must be placed in the visualiser/personalities folder. The Vis application must be restarted to see any changes to files and fixtures need to be repatched.
Re: .VIS files do not seem to work fully
thanks for the reply. I added the colors,
It now looks like this:
one thing i did figure out was that the strobe was part of the problem.
so i had to set it above 31 before it would work.
so i now have the colors working. with the strobe turned on The only one that is not working is Rainbow. It just shows up as white?
Thanks for your help
~Russ
It now looks like this:
Code: Select all
// Color Wheel
ChanRef Color Wheel 1
Vismode Value
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 0 16 White
Mapping 17 33 Red
Mapping 34 50 Blue
Mapping 51 67 Yellow
Mapping 68 84 Green
Mapping 85 101 Pink
Mapping 102 118 Orange
Mapping 119 135 Light Blue
Mapping 136 152 Lavender
Mapping 153 255 Rainbow
End
one thing i did figure out was that the strobe was part of the problem.
Code: Select all
// Strobe
ChanRef Dimmer
Vismode Strobe
UseBits 1 2 3 4 5 6 7 8
DmxOffset 13
Mapping 0 31 0 0
Mapping 32 63 1 1
Mapping 64 95 30 300
Mapping 96 127 1 1
Mapping 128 159 30 300
Mapping 160 191 1 1
Mapping 192 223 30 300
Mapping 224 255 1 1
End
so i had to set it above 31 before it would work.
so i now have the colors working. with the strobe turned on The only one that is not working is Rainbow. It just shows up as white?
Thanks for your help
~Russ
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- Posts: 1090
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
- Contact:
Re: .VIS files do not seem to work fully
For the rainbow you would need a section like
and you need to remove the line
from the Color Wheel Section/Vismode Value.
The difference is the Vismode: speed takes a number for 'revolutions per minute'. You may find all those definitions in the manual at http://www.avolites.com/Portals/0/Downl ... Manual.pdf
As for the Strobe, the personalities reflect the dmx layout in the manual. Maybe you should set the locate value of the strobe channel to 'Open' in the d4 file.
Code: Select all
ChanRef Color Wheel 1
Vismode Speed
UseBits 1 2 3 4 5 6 7 8
DmxOffset 6
Mapping 153 255 0.000000 120.000000
End
and you need to remove the line
Code: Select all
Mapping 153 255 Rainbow
from the Color Wheel Section/Vismode Value.
The difference is the Vismode: speed takes a number for 'revolutions per minute'. You may find all those definitions in the manual at http://www.avolites.com/Portals/0/Downl ... Manual.pdf
As for the Strobe, the personalities reflect the dmx layout in the manual. Maybe you should set the locate value of the strobe channel to 'Open' in the d4 file.
Re: .VIS files do not seem to work fully
got it,
now i have a lot more stuff not working... I'm willing to figure it out but is there a manual where i can see what each gobo looks like?
so for instance, a picture and a term so i can add the correct goboes with light i have?
right now there just random and not correct with my real goboes. although they do work... its not very helpful... i would like them to match.
the viswiz manual will help! thanks.
~Russ
now i have a lot more stuff not working... I'm willing to figure it out but is there a manual where i can see what each gobo looks like?
so for instance, a picture and a term so i can add the correct goboes with light i have?
right now there just random and not correct with my real goboes. although they do work... its not very helpful... i would like them to match.
the viswiz manual will help! thanks.
~Russ
-
- Posts: 1090
- Joined: 02 Jul 2010, 10:29
- Location: Siegen, Germany
- Contact:
Re: .VIS files do not seem to work fully
http://www.avolites.com/Portals/0/Downl ... 20Info.pdf
You'll find the gobo thing has very limited functionality. That's why usually we use 'Number One', 'Number Two' and so forth. If i remember corectly, some folks have posted some gobo info here in the forum some years ago.
You'll find the gobo thing has very limited functionality. That's why usually we use 'Number One', 'Number Two' and so forth. If i remember corectly, some folks have posted some gobo info here in the forum some years ago.
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