Theatre stack
Posted: 15 Oct 2007, 18:42
After using the Theatre stack for a week I'm running into three problems:
1) When an existing scene is updated by merging the contents of the programmer with the scene; all times seem to get lost. I don't exactly know which times get set (seems like the last set of times I manually entered), but the existing times are gone. Very annoying!
2) Starting a seperate chase on a submaster seems to kill all shapes in a scene. I recorded a scene on the theatre stack which contained an effect from the effect generator; after raising a submaster containing a chase (not involving the fixtures I used in the effect generator!) the effect is lost and I have to restart the scene all over again
3) Not really a problem, more like a feature request. It's very difficult to program nice transistions from scene 1 to scene 2 if you don't want your movers to flip/scroll colours for instance. The method I now use is:
- save a duplicate of scene 1 to 1.1
- save a duplicate of scene 2 to 1.9
- manually kill all output for the lights which need to switch LTP parameters
- merge the contents of the programmer (no output for the movers) with scenes 1.1 and 1.9
Now the transistion is nice (output gets killed, next ltp parameters are set, output is faded in again) but this is a lot of work when you want 100 scenes to fade nicely! A feature which helps us doing this would be very nice!
1) When an existing scene is updated by merging the contents of the programmer with the scene; all times seem to get lost. I don't exactly know which times get set (seems like the last set of times I manually entered), but the existing times are gone. Very annoying!
2) Starting a seperate chase on a submaster seems to kill all shapes in a scene. I recorded a scene on the theatre stack which contained an effect from the effect generator; after raising a submaster containing a chase (not involving the fixtures I used in the effect generator!) the effect is lost and I have to restart the scene all over again
3) Not really a problem, more like a feature request. It's very difficult to program nice transistions from scene 1 to scene 2 if you don't want your movers to flip/scroll colours for instance. The method I now use is:
- save a duplicate of scene 1 to 1.1
- save a duplicate of scene 2 to 1.9
- manually kill all output for the lights which need to switch LTP parameters
- merge the contents of the programmer (no output for the movers) with scenes 1.1 and 1.9
Now the transistion is nice (output gets killed, next ltp parameters are set, output is faded in again) but this is a lot of work when you want 100 scenes to fade nicely! A feature which helps us doing this would be very nice!