Cue Release Time is ignored when Key Frame Shape running
Posted: 02 Jun 2025, 13:47
Hi
I'm using Titan v18, I've tried this in both the Arena Simulator and Titan Go.
I've got a macro button programmed to flash a cue that sets some fixtures to white and kills any running shapes with a Shape Mask. I use a Release Mask of IC and a Release Time of 0.5s to make this "white bump" fade back to the original colour upon button release.
It works great providing I'm using a static colour, or a colour shape on the fixtures.
If, however, I'm running a Key Frame shape on the fixtures, the Release Time is ignored. When I release the button, the cue releases immediately and the white snaps back to the original colour. It's as if the console can't 'see' the Key Frame shape when calculating the colour channel fade upon cue release.
Is this a known limitation or peculiarity with the Key Frame shapes? Or is there a combination of settings that someone's successfully used to do this sort of effect in conjunction with Key Frame shapes?
Thanks
Giles.
I'm using Titan v18, I've tried this in both the Arena Simulator and Titan Go.
I've got a macro button programmed to flash a cue that sets some fixtures to white and kills any running shapes with a Shape Mask. I use a Release Mask of IC and a Release Time of 0.5s to make this "white bump" fade back to the original colour upon button release.
It works great providing I'm using a static colour, or a colour shape on the fixtures.
If, however, I'm running a Key Frame shape on the fixtures, the Release Time is ignored. When I release the button, the cue releases immediately and the white snaps back to the original colour. It's as if the console can't 'see' the Key Frame shape when calculating the colour channel fade upon cue release.
Is this a known limitation or peculiarity with the Key Frame shapes? Or is there a combination of settings that someone's successfully used to do this sort of effect in conjunction with Key Frame shapes?
Thanks
Giles.