Mask FX issue with multicell fixtures
Posted: 11 Dec 2021, 20:09
Mask FX with dim at 100% over fired cue with Key Frame Shape on multicell fixtures brings dim at 0.
The same with single-cell fixtures works as expected. Mask FX cue with dim at full over Key Frame cue stops FX and brings dim at 100%.
The video: https://youtu.be/1IT4q1ZJbvU
The scenario:
Single cell RGBW fixture, 4 dmx
1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%
When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 100%. This is expected behaviour.
---
Multicell fixture
1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%
When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 0%. This is unwanted behavior.
Same with tracked cuelist. It means, I can't stop FX in cuelist and make fixtures at full.
The same with single-cell fixtures works as expected. Mask FX cue with dim at full over Key Frame cue stops FX and brings dim at 100%.
The video: https://youtu.be/1IT4q1ZJbvU
The scenario:
Single cell RGBW fixture, 4 dmx
1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%
When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 100%. This is expected behaviour.
---
Multicell fixture
1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%
When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 0%. This is unwanted behavior.
Same with tracked cuelist. It means, I can't stop FX in cuelist and make fixtures at full.