Effects which add (build) or subtract
Posted: 04 Jan 2021, 10:18
Hi all,
Am I correct in thinking that the only way to create an effect which adds/subtracts to/from (i.e. modulates) existing attribute values is to use Shapes?
I can't find a way to do this using Keyframe Shapes or 'simple' Cues which appear to be limited to LTP or HTP.
I tend to busk using faders for intensity and pallets/playbacks for effects. However, Keyframe Shapes on the intensity attribute appear to always be LTP rather than add/subtract, which results in fixtures being on even when my intensity fader is on zero.
It is a shame if this is a limitation as Keyframe Shapes make it very easy to create great effects on 2D arrays of fixtures, which are not possible with normal Shapes. I'm sure normal Shapes will be sufficient for my needs, but it would be helpful to know if I should stop searching for a way to do it another way.
Cheers,
Andy
Am I correct in thinking that the only way to create an effect which adds/subtracts to/from (i.e. modulates) existing attribute values is to use Shapes?
I can't find a way to do this using Keyframe Shapes or 'simple' Cues which appear to be limited to LTP or HTP.
I tend to busk using faders for intensity and pallets/playbacks for effects. However, Keyframe Shapes on the intensity attribute appear to always be LTP rather than add/subtract, which results in fixtures being on even when my intensity fader is on zero.
It is a shame if this is a limitation as Keyframe Shapes make it very easy to create great effects on 2D arrays of fixtures, which are not possible with normal Shapes. I'm sure normal Shapes will be sufficient for my needs, but it would be helpful to know if I should stop searching for a way to do it another way.
Cheers,
Andy