16 bit attributes

Questions or discussions about the Titan and classic consoles and software.

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16 bit attributes

Postby bercic » 28 Jun 2019, 12:23


i am just wondering how 16 bit channels are treated in shape generator. yesterday i noticed some mhs with 16 bit pan and tilt mooving very clunky on a very slow pt effect and this did not happen wit a long fade between positions. I know that 16 bit pan and tilt are joined in the control on the attribute wheels when moving them slowly.
thats why i am wondering if the 16 bit channels are also combined and controlled in the shape generator?

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