Cell Control on fixtures such as the Rush MH10
Posted: 06 Sep 2018, 19:00
Hi guys,
This may have been answered elsewhere....
The personality on a few of the fixtures that have multiple cells, such as the MH10, shows up the cells in the fixture attribute window, but not directly on the wheels when the fixture is selected. I'm trying to figure out a way to apply colour pallettes to either the beam or the ring using global pallettes. Is there a way of saving the ring and beam as seperate groups or some way of easily selecting just the ring or beam whilst busking without having seperate palletes for them?
Does this make sense?
I realise the reason that seperate cells are no longer on the wheels, just global control, as a way to reduce the amount of 'next' presses you have to do on the wheels.
Cheers!
Jazz
This may have been answered elsewhere....
The personality on a few of the fixtures that have multiple cells, such as the MH10, shows up the cells in the fixture attribute window, but not directly on the wheels when the fixture is selected. I'm trying to figure out a way to apply colour pallettes to either the beam or the ring using global pallettes. Is there a way of saving the ring and beam as seperate groups or some way of easily selecting just the ring or beam whilst busking without having seperate palletes for them?
Does this make sense?
I realise the reason that seperate cells are no longer on the wheels, just global control, as a way to reduce the amount of 'next' presses you have to do on the wheels.
Cheers!
Jazz