Key frame shapes - relative values

Questions or discussions about the Titan and classic consoles and software.

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jgavo
Posts: 55
Joined: 01 Jul 2013, 22:50

Key frame shapes - relative values

Postby jgavo » 20 Oct 2017, 15:30

Been using keyframe shapes to get more interesting tilt and position+dim shapes than are available with the normal shape generator.

Is it possible to set the keyframe shape so that it's based around the current fixture position rather than the absolute values in each frame ? (i.e. behaviour similar to normal shape generator) I've explored this for a bit and it doesn't seem possible - just want to check that's the case.

Thanks,
John.
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niclights
The eManual
Posts: 4442
Joined: 24 Sep 2004, 01:06
Location: UK

Re: Key frame shapes - relative values

Postby niclights » 20 Oct 2017, 15:47

No. I'm not sure how that could work given it relies on specific values in frames. The solution to this is probably a pattern editor for normal shapes instead.

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