There's no shape creator, indeed, but you can easily edit the shapefile.
Search for "Shape.xml" in the fixture library folder and have a look at it.
Altought a proper xml editor (i.e.
xml notepad) is probably a good idea (there could be hidden characters a text editor won't display) , all you need to open it and explore is a *good* text editor (i.e.
notepad++).
Basically, the file is divided in a Pattern section, and then a Shape section.
Have a look at it and try to figure out how it is structured.
These posts by
niclights (thank you very much, by the way) can give you an idea of how you can add your own lines, read them (thoroughly) :
viewtopic.php?f=3&t=1408#p5575viewtopic.php?f=3&t=1408#p5582viewtopic.php?f=3&t=1408#p5583You'll see Flick Up and Flick Down patterns already exist in the 'default' shapefile, but that they are actually used only in color, zoom and iris shapes.
As I don't know what kind of effect you are trying to achieve, I'm not sure that it is what you are looking for, but you could try adding a a new shape line applying Flick up pattern to intensity channel :
Code: Select all
<Shape ID="XXX" Name="Dimmer Flick Up" Group="I">
<Function ChannelID="Dimmer" PatternID="Flick Up" Amplitude="1000" Phase="0" Speed="15"/>
</Shape>
for Flick down :
Code: Select all
<Shape ID="XXX" Name="Dimmer Flick Down" Group="I">
<Function ChannelID="Dimmer" PatternID="Flick Down" Amplitude="1000" Phase="0" Speed="15"/>
</Shape>
(!!! You must replace the XXX in " 'Shape ID="XXX" " with a number of your choice. Each shape in the file must have a unique ID and a unique name.)You should of course be cautious - make a backup of the files you intend to edit, do not mess with anything the day before a show, test on software consoles and simulators if you can.
And probably don't do anything if you're not quite sure of what you do.
Also, if you're happy with your custom shapefile, be sure to do a backup, too. It could be overwritten without warning - in a library update, for example...