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Stopping shapes in cue list
Posted: 14 Nov 2013, 09:30
by timsabre
When programming a cue list, what's the right/best way to stop shapes?
If I have a shape running in cue 1, then remove the shape from the programmer and record cue 2, it just tracks through from cue 1.
I can reduce the shape size to zero, or insert a block shape, but the number of shapes running can start to build up if you do it that way.
Re: Stopping shapes in cue list
Posted: 14 Nov 2013, 12:49
by niclights
Shapes don't track in cuelists. The problem is usually the opposite - ie. how to get shapes to continue across steps (the answer is to set global cue fade time to zero).
Re: Stopping shapes in cue list
Posted: 15 Nov 2013, 09:18
by timsabre
This may be the design intention but I am not sure if it is true in all circumstances, it is quite confusing. I will have another play with it.
I had recorded 3 cues with the same shape running (without clearing the programmer). When I deleted the shape from the programmer and did "Rec Step - Merge into cue" to remove the shape in the 3rd cue, the shape was also deleted from the previous 2 cues. Which is why I thought it was tracking.
If you delete something from a tracked cue does the console attempt go back and delete it from the cue where it was set? I've also had some weirdness happen when deleting an unwanted cue from the middle of a sequence, rather than just removing the cue it seems to go back and modify states in previous cues.