Shape generator playback across multi cell fixtures
Posted: 30 May 2012, 08:29
Greetings,
I have a question about shape playback across a multi celled fixture.
With titan 4 i was able to patch a multi cell ficture and run shapes through a series of fictures and the adjustments were made cell by cell.
Now ,having upgraded to 5.0, it seems the only way to get cell by cell control is with pixel mapper and all shapes affect the entire fixture, regardless of the number of RGB cells.
Is this just the way the software works now? Is there some kind of workaround besides patching tons of single rgb cells? I really enjoyed some of the cell by cell effects I could achieve with just the shape generator.
Thanks!
I have a question about shape playback across a multi celled fixture.
With titan 4 i was able to patch a multi cell ficture and run shapes through a series of fictures and the adjustments were made cell by cell.
Now ,having upgraded to 5.0, it seems the only way to get cell by cell control is with pixel mapper and all shapes affect the entire fixture, regardless of the number of RGB cells.
Is this just the way the software works now? Is there some kind of workaround besides patching tons of single rgb cells? I really enjoyed some of the cell by cell effects I could achieve with just the shape generator.
Thanks!