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SHOW LED star drop

Posted: 12 May 2012, 22:03
by SBC
I have not yet worked with the fixture creator (custom personalities). I have a few questions on how to better control a SHOWLED Chameleon star drop.

The DMX chart does not indicate an intensity channel.
How do I create one? Do I assign an unused DMX address to the intensity?

The unit requires 8 red, 8 green, 8 blue channels. As RED 1, RED2, RED 3 etc. are not typical attributes, I want to build a custom fixture that has a 'phantom' intensity channel (as noted above) and RGB. I will then patch eight seperate fixtures to represent the eight discrete zones of the drape. Will this work?

I need the intensity channel so that the curtain will fade in and out in time. I know I can apply timing to color in a playback or I can apply time discretely to that device. The problem is with the current profile, I have to select all 24 attributes individually to set discrete timing by fixture.

http://www.showled.com/site/assets/file ... meleon.pdf
DMX chart page 16

Operating Tiger Touch

Posted: 12 May 2012, 22:30
by niclights
In the mode definition set the virtual controller field for the three colour components to dimmer. The dimmer attribute should have no channel offset.

Although if all you want is an RGB with virtual dimmer then it's almost certainly easier to use Generic/Generic RGB/1x RGB, 3 DMX.

Posted: 12 May 2012, 22:37
by icke_siegen
Keywords:
- virtual dimmer
- subfixtures/cells

Essentially, you can simply use an existing fixture, Generic RGB would be a good starting point. Either you use mode 1x RGB, 3 DMX - which already has the virtual dimmer implemented. Or you just use mode 8x RGB, 24 DMX and additionally immerse yourself into the magic world of subfixtures: patch the whole thing as one unit and play with the cells using unfold or - much better - the pixelmapper.

Posted: 13 May 2012, 18:08
by SBC
i would rather simply control the drape as 8 seperate fixtures, each with (phantom) intensity.

after i get to know my star drop and console better, then we get into pixel mapping.

Posted: 13 May 2012, 18:32
by icke_siegen
Absolutely right. So, as Nick and I have mentioned: Generic RGB/1 RGB, 3 DMX would be a good starting point.