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titan cuelist question

Posted: 11 Apr 2012, 18:40
by nrdgnr
Hi all ,

i need to get an answer ,

i have a que list and some of ques are linked (link after previous que) and some of them should be manually triggered(wait for go )

so i need to give offset time manually (live time)


its called on hog3pc as `learn timing` and `halt` function.

how can i do this on titan ?


thank you

Posted: 12 Apr 2012, 13:04
by nrdgnr
Nobody understand what i mean or ?

Posted: 12 Apr 2012, 14:58
by niclights
Not sure...

It's possible to learn timecode cues for firing by timecode but at the moment I don't think there's any way to convert these to other times if that's what you mean?

Posted: 12 Apr 2012, 22:56
by nrdgnr
Hi nick, thnx for the answer btw,

i just need to write a cue list and some of cues needs to follow to the previous cues.. i can give the offset time to these follow cues manually but is there any way to give the offset times while i m jumping to the next cue ?

For example

Cue 1 : scene one (manually triggered by pushing the go button)
Cue 2 : scene one part 1 ( has to follow to the cue 1 after 1m 23s)
Cue 3 : scene one part 2 ( has to fallow to the cue 2 after 23 seconds)
Cue 4 : b.o ( has to fallow to the cue 3 after 15 seconds)
Cue 5 : scene two ( should be manually triggered by go buttton)
...

i just want to give the fallow offset times while during the show.

Thanks

Posted: 13 Apr 2012, 00:52
by niclights
At the moment the only way to do this is to manually set the times.
I think you already understood this bit but just to be sure:

Code: Select all

Cue  Link            Link Offset
1    Wait For Go     Disabled
2    With Previous   83s
3    With Previous   23s
4    With Previous   15s
5    Wait For Go     Disabled

Posted: 13 Apr 2012, 07:39
by nrdgnr
Thank you Nick ,

i just searching a way to writing link offset times live time.

thanks for the answers

Posted: 13 Apr 2012, 11:13
by niclights
For sure. I'll add this as a request for future version. One thing I did consider was if you don't know the timings you could use record timecode to start with and then calculate the offsets from these values. Not ideal but it might help.

Posted: 30 May 2012, 07:31
by peter.rodda
I use the timecode method to learn the timings for tracks that will be replayed at the same speed. Of course, this means creating a blank cuelist with many cues. Then running the track with timecode to record the times (I should probably use winamp to play the track so that the timecode is linked to that but I haven't done that yet). And only then can you work out the delay times and insert them into your programmed cue-list.