Pixel Mapping Custom Animations

Questions or discussions about the Titan and classic consoles and software.

Moderator: Moderators

CSmithDesign
Posts: 117
Joined: 25 Jul 2011, 00:45

Pixel Mapping Custom Animations

Postby CSmithDesign » 22 Oct 2011, 03:59

Is it possible to load in custom animations for the pixel mapper in the new V5 software? Ie some sort of video file?

If not, could this be in the works in the near future? This would be really killer!

By the way, excellent work getting a pixelmapper into a lighting console, it's very much appreciated!
User avatar
niclights
The eManual
Posts: 4442
Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 22 Oct 2011, 12:46

Not yet. Custom images coming soon...
CSmithDesign
Posts: 117
Joined: 25 Jul 2011, 00:45

Postby CSmithDesign » 23 Oct 2011, 21:49

Great! Nice to hear.

Do you have an estimate on the time. I'm sure that it's being worked on as fast as possible, but do you think it's in the 1-2 month area or more like 3-4 months?
(iCe)
Posts: 274
Joined: 24 Sep 2005, 13:49

Postby (iCe) » 03 Nov 2011, 18:08

Nice. I'd also like to add the option of just typing in some text.

As for the pattern editor, some things could be made simpler when you could control things like size, position and rotation of a shape like you would on an iPad; multitouch pinching and rotating. I don't really like the "lots of sliders" approach chosen now.
User avatar
niclights
The eManual
Posts: 4442
Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 03 Nov 2011, 18:47

Text also ... coming soon...

Sliders is a starting point. Numeric entry would be useful. Graphical manipulation has also been mentioned already. One problem I see is how do you manipulate an element once it is animating?

Who is online

Users browsing this forum: No registered users and 50 guests