Release and AVO+Playback
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Release and AVO+Playback
Why does release move LTP channels (like movement), but AVO+playback just kills intensity?
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I admit that's one of the points I need to check more (anyone to give more detailled info)?
Essentially, Release makes everything go back to the state before firing the cue. So: if at first you located the fixtures, and then fired the cue, releasing the cue will make the fixtures return to locate. But if you fired another cue before, they're supposed to return to _that_ cue's values...
Essentially, Release makes everything go back to the state before firing the cue. So: if at first you located the fixtures, and then fired the cue, releasing the cue will make the fixtures return to locate. But if you fired another cue before, they're supposed to return to _that_ cue's values...
The release feature works on a stack system so it does not just go back to the state it was in before the cue was fired. e.g. If you have 3 playbacks (red, green, blue) fired in that order, killing the blue playback would take the fixtures back to green. Then killing the green would take the fixtures back to red. However if you have the same 3 playbacks and killed the green first then the blue, the fixtures would immidietly go back to red. Killing the last playback on the stack will release to locate values regardless of the state they were in when it was fired.
Hope that makes sense.
Thanks
Simon
Hope that makes sense.
Thanks
Simon
Avolites Software Team
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- Posts: 77
- Joined: 18 Jan 2011, 12:11
Quick palette recalls everything in a palette if no fixtures are selected. Not needing to select fixtures or groups makes this is a very fast function for busking. It also prevents values entering the programmer and therefore the need to clear.
'Non-quick' is just a way of saying recalled via fixture selection.
'Non-quick' is just a way of saying recalled via fixture selection.
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So its like scenes in Hog?
But for this to be really usefull then, you would need seperate pallets for all your major groups? like colours for all spots, different colours for all washes, maybe also for LED fixtures, etc.? Otherwise ones whole rig will change colour/position etc.? (I actually thought it was a function of shared pallets)
What do you guys usually put in quick pallets?
But for this to be really usefull then, you would need seperate pallets for all your major groups? like colours for all spots, different colours for all washes, maybe also for LED fixtures, etc.? Otherwise ones whole rig will change colour/position etc.? (I actually thought it was a function of shared pallets)
What do you guys usually put in quick pallets?
I can't comment on the Hog.
Yes, you're correct that you might need more palettes. I separate out colours by fixture along with a set combining all fixtures; Positions by type (spot/wash etc); Gobos by fixture (combined with focus), Gobo spins can combine for all fixtures etc.
The amount of separation largely depends on how many different fixtures you have and whether you are actually going to be busking. If not then it doesn't matter.
The main function of shared palettes is that they will work for all fixtures of a particular type even if they are patched later.
Yes, you're correct that you might need more palettes. I separate out colours by fixture along with a set combining all fixtures; Positions by type (spot/wash etc); Gobos by fixture (combined with focus), Gobo spins can combine for all fixtures etc.
The amount of separation largely depends on how many different fixtures you have and whether you are actually going to be busking. If not then it doesn't matter.
The main function of shared palettes is that they will work for all fixtures of a particular type even if they are patched later.
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