Quick way to make pallets

Questions or discussions about the Titan and classic consoles and software.

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peter.rodda
Posts: 77
Joined: 18 Jan 2011, 12:11

Quick way to make pallets

Postby peter.rodda » 25 May 2011, 08:56

Is there a quick way to make pallets on the Titan consoles?

I haven’t come across any “quick pallets” yet, and I know it is difficult to match up different lights and different manufacturers, but I may have missed something? I have seen a guy with a Hog PC exchange all the fixtures in the programming and they kept all the colour and beam pallets with very little re-programming – is that possible with Titan, or on the roadmap? …or was that just a dream?

I usually end up working with multiple fixtures of different types and different manufactures on one stage, and it takes me 2 – 3 hours on a medium/large stage to get the basic colour pallets, beam pallets, and position pallets I would use pretty standardly.

Could I create a “start-up show file” for myself, where I have one fixture of each in an up-patched place (or maybe on universe 16?), and then have all the pallets for those fixtures saved in. Then use those “un-patched” fixtures as the master fixture in getting the rest of the rig’s pallets in order? Every time I use a fixture I haven’t had yet, I could add this fixture as an “un-patched master” to the “start-up show file” so that I could use it in future to save time?

Obviously, position pallets would be the most difficult here – but would this be the best work around for colour and beam pallets?

Thanks for the Support!
icke_siegen
Posts: 1133
Joined: 02 Jul 2010, 10:29
Location: Siegen, Germany
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Postby icke_siegen » 25 May 2011, 20:35

Hi Peter,

you got the point.
Fixture exchange is one thing, and is exactly described in the manual (and implemented since v.3 - though in another menu): if the other day you have a similar setup, but different types of lights, you might patch the new ones onto the same handles you used previously, and the desk gives you the option to replace them. Works quite well, with inherent limitations of course (different gobos, different color systems and such - but it's really handy - essentially, you keep the better part of your programming).

And a private 'initial show' is quite a good idea, if you prefer your own pallettes - exactly like you described. Then, instead of patching, you just copy the fixtures, and assign appropriate DMX settings (VIEW -> Fixture Patch - looks different, but is _real_ quick with the keypad). This way, colour, gobo and such (including legends) will be what you need (of course you need to allow for position adjustment). Plus (afaik - testing this is not that easy): you'll always have 'your' personalities - until you explicitely update them (persos are stored in the showfile, too).

Best, Sebastian

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