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Titan Mobile to Light Converse
Posted: 13 May 2011, 08:13
by Billyserious
Hey all,
Im having trouble connecting to Light Converse via Titan. In the DMX settings I see under art net that it sees LC and it has an IP, so I assigned line 1, 2, 3, 4 etc to LIGHTCONVERS(IP ADDRESS)(ArtNet)
But still cant seem to make the connection.
I enabled "DMX Output" "Continuous ArtNet Data Stream" and "Always broadcast ArtNet" from the module properties. and then selected "Wireless Network Connection" for my network adapter.
Any help is greatly appreciated, not sure where to start.
Posted: 13 May 2011, 08:33
by Billyserious
Followup: I downloaded the ACDI software but it crashes when I try and run it
"The application was unable to start correctly (0xc0000142). Click OK to close the application"
I am running Windows 7 64bit, but Ive tried to open it in compatibility mode with all the other OS's.
Posted: 13 May 2011, 10:55
by icke_siegen
AFAIK ACDI doesn't run on 64bit OS - the Avo-guys will shed some more light on this.
Either you find a way to circumvent this. Or you download and install another LC OEM version: currently, the Jands Vista OEM is available with Artnet-Input (well, the Avo stage is much nicer).
Hopefully this issue will be sorted soon.
Sebastian
Posted: 13 May 2011, 11:15
by niclights
I'm not sure if ACDI is required?
Assuming LC and Titan are on different machines, make sure the IP range is the same for both - ie. if LC is 192.168.1.2 then Titan could be 192.168.1.3. If they are on the same machine then it will be a loopback IP (127.0.0.1)
Posted: 13 May 2011, 13:53
by EmmaThompson
Have you checked what the LC universe is set to? When you assign it to a DMX line, then it will automatically assign any artnet node starting at universe 0, however light converse starts at universe 1.
If you press the 'i' next to the node, it will show you what universe is currently assigned, you can change it from this menu.
Posted: 13 May 2011, 13:53
by EmmaThompson
Also ACDI is not required if you have the version of LC that supports artnet.
Posted: 15 May 2011, 07:31
by Billyserious
Of all things it was that LC starts universe 1 really at 0, which makes total sense.
Oh wait.
Anyhow, thanks for the help, everything is running beautifully.