Postby Al_Blueman » 18 Jan 2013, 12:53
- Global release mask for playbacks implemented (Global Release Mask)
- Individual release timings for playbacks implemented (playback options [Release Time])
- When starting the console, it doesnt save preference on the clear function (freeze fixture / release) I got around it easily enough with a quick macro, but it kept throwing me for the first couple of days! fixed
- More fx on the shapes side- ramp up and down on dimmers / colours.
cmy / rgb shapes are great but why is there still no white or amber? white and amber shapes added to normal shapes, keyframe shapes for ramps
- Another would be a pallete swing- take two palletes and swing between them, throw a spread across etc- that would save a hell of alot of time programming chases! I know you can write your own shapes but it doesnt really help when you turn up for a gig and op on someone else's avo! implemented (Key Frame Shapes)
- I'd love to see a quick build idea for firing multiple palletes all at once.
So here's the situation.. I'm busking a dj set and know that the tracks going to drop into a break and then start building. It would be amazing if you could quickly build a temporary cue? (mac 700's group, o/w pallete, gobo 1, slow rotate, audience blind position pallete ... robin 100's group, Blue pallete, wide zoom, dj position pallete) connected to the go button so I can fire the entire lot at once. Obviously it would have to be able to build quickly whilst opping!
merging subsequent related posts:
mattosborne wrote:+1
- this would be very similar to the Clarity Build mode
simon.g wrote:+1
Would be a great feature, something i really miss.
dmxproductions wrote:This would be awesome, even in a primitive form having a freeze button where everything is running continues too, select all the palettes and changes, then hit a go command that does the lot at once! Never use the buttons above previous cue and next! (Live time and next time) would be ideal if could change them!
bercic wrote:to be able to select multiple pallets (colour, position, beam) on different groups and trigger them at the same time.
implemented v10 blind to live