Titan HTP attributes

Questions or discussions about the Titan and classic consoles and software.

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TimGregory
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Titan HTP attributes

Postby TimGregory » 03 Aug 2010, 00:06

I am trying to program some stuff on some Showtec Sunstrips which have 10 individual dimmer channels and a virtual dimmer.

I want to program some of the individual channels into memories as HTP so I can combine a number of these, but they all seem to be working as LTP (even though they are labled as 8bt HTP).

I have looked at the personalitly but there doesn't seem to be a way to differentiate the channels between HTP and LTP as there was on the old Pearl personalities.

I have got Titan v3.1 installed.

Any help would be greatly appreciated.

Tim
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niclights
The eManual
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Postby niclights » 03 Aug 2010, 01:39

Titan currently can only have one HTP attribute per fixture. The only way to get true HTP is to patch as individual dimmers. You now have the option of patching in the fixture workspace window to avoid using up valuable preset handles if necessary.

Alternatively you can try using mode 2 playbacks.
TimGregory
Posts: 29
Joined: 03 Nov 2009, 11:37
Location: Northampton, UK
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Postby TimGregory » 03 Aug 2010, 03:36

Thanks for your quick reply.

That is a shame as it nice to be able to control all the channels in one place as well as individual HTP.

Are more HTP attributes per fixture due in the future?

I have managed to get round it for now by setting the memories to fade mode 2 as suggested but I also needed to save a seperate memory with all dimmers set to zero for this to work properly.

Thanks,

Tim
SL
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Postby SL » 03 Aug 2010, 09:20

When you make chases or cuelists, you have to make a memory or pallette for everything out. Using shapes, you don`t have to. So maybe you can use shapes with all? And for your memories, use mode 2. It can be found under 'Edit Times'. With this you don`t need a seperate off for your memories.

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