Titan V2.0 bugs / questions
Posted: 03 Nov 2009, 12:48
After using Titan 2.0 for a few shows now I have found a few issues which are listed below. While these issues have caused me a few problems the reliability and ease of use on V2.0 is much better with a lot of great features and I am pleased with the way Titan is going.
1. It seems like you can't connect to a playback when fixtures are selected in program mode. This means that I have to clear the programmer before I can connect.
2. I have tried to edit some pallets because I had saved some wrong attributes into them. In the edit pallet mode I selected the fixtures and turned off the undesired attributes then re-saved the pallet but this doesn't seem to get rid of these attributes next time I use those pallets. Am I doing something wrong?
3. When repatching fixtures and swapping the start address between two fixures, I repatch the first fixture which parks the second one then I repatch the second fixture. When the second fixture is then located most of the attributes do not respond or seem inverted and need to be changed manualy on the wheels before it responds properly again.
4. I am not so keen on the way the pallets work on Titan (although I realise some people probably prefer it this way) where all the pallets are not affected by which attribute button is selected. This means that pallets end up spread over multiple pages and selecting lights on one page, selecting pallets on another page multiple times soon means that either wrong attributes or wrong fixtures end up in the programmer.
The ideal for me would be if there was an option to turn this on /off or even better would be to be able to have global pallets on the bottom 30 preset buttons but the top 30 linked to the attribute button selected.
Hope this makes sense...
Tim
1. It seems like you can't connect to a playback when fixtures are selected in program mode. This means that I have to clear the programmer before I can connect.
2. I have tried to edit some pallets because I had saved some wrong attributes into them. In the edit pallet mode I selected the fixtures and turned off the undesired attributes then re-saved the pallet but this doesn't seem to get rid of these attributes next time I use those pallets. Am I doing something wrong?
3. When repatching fixtures and swapping the start address between two fixures, I repatch the first fixture which parks the second one then I repatch the second fixture. When the second fixture is then located most of the attributes do not respond or seem inverted and need to be changed manualy on the wheels before it responds properly again.
4. I am not so keen on the way the pallets work on Titan (although I realise some people probably prefer it this way) where all the pallets are not affected by which attribute button is selected. This means that pallets end up spread over multiple pages and selecting lights on one page, selecting pallets on another page multiple times soon means that either wrong attributes or wrong fixtures end up in the programmer.
The ideal for me would be if there was an option to turn this on /off or even better would be to be able to have global pallets on the bottom 30 preset buttons but the top 30 linked to the attribute button selected.
Hope this makes sense...
Tim