Classic mode operation
Posted: 31 Aug 2009, 20:55
Last weekend I used our Expert on a festival. I set it up in classic mode since I had some guest operatings coming by and I didn't want to risk changeover troubles because they might not be used to Titan yet.
There were two things I noticed in classic mode:
1. It seems to be a bit slower than our normal 'classic' 2004 console.
2. Things like effects (just a normal circle move or something like that) make the HDD led go crazy. I couldn't quite figure out how a pretty simple straightforward calculation like a circle movement could generate that much I/O to the disk.
One thing that I find annoying is losing the control over a connected chase when another one is started. I bet that I could prevent this by turning off the auto connect, but then I would have to connect manually each time. Once a chase is running and another one is added, I would prefer it not to be autoconnected to leave the currenct situation as it is. I mostly use it for things like manual gobo / colour chases and when I raise another chase (say a normal PAR dimmmer chase) I want the gobo/colour effect to continue. Now I have to reconnect to the running chase which interrupts the show as far as the gobo or colour flipping.
There were two things I noticed in classic mode:
1. It seems to be a bit slower than our normal 'classic' 2004 console.
2. Things like effects (just a normal circle move or something like that) make the HDD led go crazy. I couldn't quite figure out how a pretty simple straightforward calculation like a circle movement could generate that much I/O to the disk.
One thing that I find annoying is losing the control over a connected chase when another one is started. I bet that I could prevent this by turning off the auto connect, but then I would have to connect manually each time. Once a chase is running and another one is added, I would prefer it not to be autoconnected to leave the currenct situation as it is. I mostly use it for things like manual gobo / colour chases and when I raise another chase (say a normal PAR dimmmer chase) I want the gobo/colour effect to continue. Now I have to reconnect to the running chase which interrupts the show as far as the gobo or colour flipping.