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basic Pearl 2008 shape creation question
Posted: 24 Mar 2009, 06:13
by Tumbleweed
I want to make a shape where the tilt on a set of 6 fixtures will bump up, then return to the default position.
would something like this work?
Code: Select all
PATTERN "BUMP"
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
7f 7f 7f 7f 7f 7f 7f 7f
PEND
and...
Code: Select all
SHAPE "Tilt Bump" "BUMP"
6 80 64 0 0 0 0 0
SEND
(I share this console with 3 people, and guest LD's, so I can't screw anything up... )
Posted: 24 Mar 2009, 13:55
by niclights
I don't see why not. Try it and experiment.
The only restriction with this is a maximum of 50% 'bump' on the tilt, but there is no way to avoid that if you want it to only move in one direction from an origin.
Posted: 24 Mar 2009, 20:21
by Tumbleweed
ah... then this would be better:
Code: Select all
PATTERN "WAVE"
ff80 ff80 ff80 ff80 ff80 ff80 ff80 ff80
ff80 ff80 ff80 ff80 ff80 ff80 ff80 ff80
7f 6f 5f 4f 3f 2f 1f 0f
0 ffef ffdf ffcf fbf ffaf ff9f ff8f
PEND
Posted: 24 Mar 2009, 20:40
by niclights
erm?
Well, assuming you now want it to fade down and you're happy with an initial snap down when you fire, then yes. If you don't want the fade then you could just use one of the existing pulse patterns.
Posted: 25 Mar 2009, 06:58
by Tumbleweed
yeah, i figured that out after i posted it, and didn't have time to delete the post....
Posted: 26 Mar 2009, 07:34
by Tumbleweed
oi... two different patterns required for moving heads, one for moving mirror....
it all depends on the pan position, eh
Code: Select all
PATTERN "WAVE DN"
0 18 30 47 5a 6a 76 7d
7f 7d 76 6a 5a 47 30 18
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
PEND
PATTERN "WAVE UP"
ffe8 ffd0 ffb9 ffa6 ff96 ff8a ff83 ff80
ff83 ff8a ff96 ffa6 ffb9 ffd0 ffe8 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
PEND
works nicely on the simulator, going to test it on the console Friday.
Posted: 26 Mar 2009, 13:09
by niclights
Would it not be better to program moving heads so that the pan position means tilt direction is matched? Or re-orientate the heads? Or use Invert on one of the fixture types tilt channel?
Not only will this mean only one shape is required but, more importantly, using tilt will move everything in the same direction.
Posted: 26 Mar 2009, 19:46
by Tumbleweed
the idea is for everything to move the same direction... up, then down to the original position, then rest for a couple of beats

Posted: 27 Mar 2009, 00:47
by niclights
Clearly. My point was that you should be able to do this by programming/patch/fixture orientation, rather than need to have two separate shapes.