Greetings,
I have a question about shape playback across a multi celled fixture.
With titan 4 i was able to patch a multi cell ficture and run shapes through a series of fictures and the adjustments were made cell by cell.
Now ,having upgraded to 5.0, it seems the only way to get cell by cell control is with pixel mapper and all shapes affect the entire fixture, regardless of the number of RGB cells.
Is this just the way the software works now? Is there some kind of workaround besides patching tons of single rgb cells? I really enjoyed some of the cell by cell effects I could achieve with just the shape generator.
Thanks!
Shape generator playback across multi cell fixtures
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You can access the cells by unfolding the fixture. From here you can select them and use as before. The advantage of this in terms of shapes is you can manipulate the spread manually instead of relying on dedicated ones.
Unfortunately in v5 there is no way to unfold more than one fixture at a time meaning you need to create groups. You can do this by either:
- Unfold each in turn, select and merge into a group
- Select cells from channel grid
- Assign cells to (virtual) handles from show library and use/make groups from there.
Solutions to all these issues coming in v6.
Unfortunately in v5 there is no way to unfold more than one fixture at a time meaning you need to create groups. You can do this by either:
- Unfold each in turn, select and merge into a group
- Select cells from channel grid
- Assign cells to (virtual) handles from show library and use/make groups from there.
Solutions to all these issues coming in v6.
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