Pixel Mapping - Horizontal Arrangement

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rsmck
Posts: 20
Joined: 29 Mar 2011, 10:29

Pixel Mapping - Horizontal Arrangement

Postby rsmck » 25 Jan 2012, 17:26

I get the feeling I'm missing something obvious here..

I have some Sunstrip Actives but can't for the life of me figure out how to get the pixel mapper to arrange these horizontally, whenever i try dragging the blocks they move as a vertical block, and I can't move the pixels individually (for obvious reasons I guess) ... is there a simple way to rotate the fixture that I'm missing ?

Essentially I'm looking for
[][][]... [][][]...

instead of
[] []
[] []
[] []
.. ..

If that makes any sense (a picture is worth 1000 words, but maybe not my bad attempt at ASCII illustrations ;))
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niclights
The eManual
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Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 25 Jan 2012, 19:05

Select 'angle' from the context menu and then rotate using the wheels.
icke_siegen
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Location: Siegen, Germany
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Postby icke_siegen » 25 Jan 2012, 19:06

Having the group created, selected and layout editor started:
- use wheels to rotate all to 270° (or 90°, depending from your setup)
- [Arrange Fixtures>]
- Height = 1
- [OK]

That's it.

The default orientation is defined in the personality:

Code: Select all

 <Cell ID="Cell1" Name="Cell 1" ChannelOffset="1" ModeLink="CH:01" X="0" Y="0">
   <AttributeLink SourceId="Dimmer" TargetId="Dimmer" />
</Cell>
<Cell ID="Cell2" Name="Cell 2" ChannelOffset="2" ModeLink="CH:01" X="0" Y="1">
   <AttributeLink SourceId="Dimmer" TargetId="Dimmer" />

Hence, if you change the X and Y values, you can make your preferred orientation, if you want.
rsmck
Posts: 20
Joined: 29 Mar 2011, 10:29

Postby rsmck » 26 Jan 2012, 10:36

I don't know why, I never thought of using the wheels...... thanks guys :)

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