Expert Titan: first try

Questions or discussions about the Titan and classic consoles and software.

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niclights
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Postby niclights » 03 Jul 2009, 20:31

Attribute layout has changed for Titan. This keeps attribute groups together and in the correct order (IPCGBES).

For example:

I Dimmer
I Shutter
P Pan/Tilt
C Colour Wheel
C CMY/Colour Wheel 2
G Gobo1
G Gobo2
B Zoom/Focus/Iris
E (effect)
S (special)

Caught me out when it was introduced but is easy to get used to and having CMY next to colour makes a lot more sense once you do.

I printed out a template and stuck it to an old 2000 magnetic strip, but I'm sure there is a proper part now. I'm a bit surprised you didn't get something with the console.
(iCe)
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Postby (iCe) » 03 Jul 2009, 23:47

Perhaps it's inside the console or in the spare parts bag, don't know. I'll have a look. Perhaps someone at Avo could confirm something should be there or not.

The new sequence will probably make more sence, but it's annoying to not have the right labels next to the button. Thanks for the info though (again).
Dan
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Postby Dan » 04 Jul 2009, 16:13

Mine also didn't come with a magnetic strip when it was upgraded - would be good to know if there is one available!
(iCe)
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Postby (iCe) » 06 Jul 2009, 17:06

I checked the console and the contents of the spare parts bag, no strip!

As for my first production:
- I'm not yet used to not being able to select an attribute to recall only that attribute from a pallet. Is that still possible or is combining different attributes in a single pallet 'not done' on expert / titan?
- For some reason, in takeover mode, I wasn't able to manually control the attributes of my moving heads. I selected some movers and tried to change attributes (pan/tilt for instance), but that just wasn't possible. Switching back to program mode fixed it, but I'm so used to tweaking certain things while busking.
- I had some problems with connecting chases. It seems that clearing the programmer also lifts the link to a chase; could that be or did I mess up?
- Repatching dimmers is very annoying, I usually just repatch a dimmer to a different channel if I need to replace it. With Titan, it says the address is already in use (which is correct offcourse) and I first have to delete or park the old dimmer before I can use the address again. I understand this probably has something to do with already recorded showdata, but why can't it automatically park the old dimmer and set the address to the new one without requiring any action?
- I had a playback which contained all 10 LTP channels of my active sunstrips set to 100%. I flashed that one along with my strobe chases a few times. It seemed that the sunstrips only returned back to 0 when the other playback wasn't pressed yet. As soon as you press another playback flash, the other mode 2 fader doesn't return to it's original value when you release the flash button of that playback. I'm not sure wether this is also true for the old Pearl (it sure is annoying, I had to recall an all@0 pallet to fix this again).

I believe that's it for now. If I remember some more (it's been some long days); I'll let you know.
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niclights
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Postby niclights » 06 Jul 2009, 18:01

(iCe) wrote:- I'm not yet used to not being able to select an attribute to recall only that attribute from a pallet. Is that still possible or is combining different attributes in a single pallet 'not done' on expert / titan?
Not possible at the moment. Palette recall is always mask=include all. Mostly this is useful. Typically you would often be on the wrong attribute when you tried to recall a palette in Classic. However, I have made a feature request since it is also useful to be able to pull individual values out of a combined palette. My suggested implementation is to hold palette and select mask. This could also include softkeys to toggle 'remember mask/auto reset mask' etc.
(iCe) wrote:- For some reason, in takeover mode, I wasn't able to manually control the attributes of my moving heads. I selected some movers and tried to change attributes (pan/tilt for instance), but that just wasn't possible.
This is currently true for run modes. However, you can now work in program mode quite happily. You can still set a profile for program mode and get flash/swop/palettes etc. The main differences are no profile toggle, no 'tap tempo' key (although this can be part of your profile instead) and preset fixture faders enter programmer (they don't in run). Therefore I have not found this limiting, although I have requested the ability to change attributes in run to bring in line with original takeover mode.
(iCe) wrote:- I had some problems with connecting chases. It seems that clearing the programmer also lifts the link to a chase; could that be or did I mess up?
Not sure. Obviously selecting fixtures while connected changes wheels to attribute control as you would need, but [clear] does not restore chase control. This should be fixed in a later version. Items in programmer block autoconnect. I have highlighted this as a bug.
(iCe) wrote:- Repatching dimmers is very annoying, I usually just repatch a dimmer to a different channel if I need to replace it. With Titan, it says the address is already in use (which is correct offcourse) and I first have to delete or park the old dimmer before I can use the address again. I understand this probably has something to do with already recorded showdata, but why can't it automatically park the old dimmer and set the address to the new one without requiring any action?
Auto park sounds like a reasonable idea.
(iCe) wrote:- I had a playback which contained all 10 LTP channels of my active sunstrips set to 100%. I flashed that one along with my strobe chases a few times. It seemed that the sunstrips only returned back to 0 when the other playback wasn't pressed yet. As soon as you press another playback flash, the other mode 2 fader doesn't return to it's original value when you release the flash button of that playback. I'm not sure wether this is also true for the old Pearl (it sure is annoying, I had to recall an all@0 pallet to fix this again).
Indeed. If you overlap two mode2 cues that contain the same fixture/attribute then the associated values from the first cue fired will become the origin. ie. releasing cue 2 will return values to those from cue 1, but releasing cue 1 will not return to any earlier values. This is the same in Classic. Technically it is correct behavior but it is understood that this causes a problem in operation.
However, you mention a chase. Perhaps you did not mean this, but a chase cannot have a mode setting and therefore the LTP values will not release.

A potential solution to this problem is the use of release mask in playback options. This returns any attribute included in the mask to the locate value when the fader reaches zero. This is very useful for typical momentary shutter attribute effects where you would have used mode2 in the past. It is also possible to set release for chases, although at the time of posting you can only access this via show library. Of course this is probably not helpful in this case since the locate value will be 100%. However, this could be changed!
(iCe)
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Postby (iCe) » 06 Jul 2009, 19:23

Ok, I guess I'll have to wait a bit for new software to be released, no problem.

As for your answers:
- I can't think of a reason why taking over the attributes would be a problem, so I'd like to request that feature as well.
- I didn't have time to look into the whole profile thing, I'll check it out.
- Same goes for the release mask; sounds like a great feature which I haven't explored yet. The mentioning of a chase was indeed false: I did ran a chase but was flashing with the intensity channel of some strobe's.
Braathe
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Postby Braathe » 08 Jul 2009, 21:35

I upgraded our Expert back in February and I got the new magnetic strip with it...

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