old data on playbacks

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clublights
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old data on playbacks

Postby clublights » 14 May 2009, 00:45

is there a way after deleteing a fixture to make sure the data is also removed from the playbacks ?

On tour with a 2000 with 2004 v1.2 software

programmed some movers in one house.
deleted them.. moved to a new house and added thier movers.

now stuff on the play backs is carrying over from the old house.. ( random attributes since the fixtures were different and at different starting addresses )


can I clear this out some how ??
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niclights
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Postby niclights » 14 May 2009, 15:16

Well, I have to say this is a mess.

I was not aware it did this. In fact I was under the impression deleting a patch would remove any info associated (with the exception of shared palettes if at least one instance remained).

However, having tried numerous fiddly experiments on the simulator I can find no way to remove this data. I tried delete by dmx address, repatch/delete, park/delete. But no matter what, as soon as something new gets patched across these addresses, the cue data applies, even if they are on different handles.

So, unless I've missed something, the only solution I can suggest is to keep a copy of the base show and always work from that.
clublights
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Postby clublights » 14 May 2009, 17:06

yeah I normally do that .............

I got lazy and didnt this time............


Lesson learned. but I think thats a pretty bad bug in some ways
clublights
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Joined: 07 Mar 2004, 15:13
Location: Denver, CO USA
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Postby clublights » 15 May 2009, 00:30

so after being rather upset about this... I found a last ditch pain in the arse way to fix it


first delete any unwanted fixtures

then patch as dimmers EVERY empty channel on the desk ( this is to make sure you clear everything!!!!) to one or a few handles ( I used 10 just to go fast in the patching)

then go thru every submaster in the desk as follows

press include, then submaster you want to edit, then select the fake dimmer you set up before, press ML menu twice select soft key C ( remove selected fixtures from programmer) then press memory and safe back to the orginal submaster using replace memory
after fixing all offending submasters delete the fake dimmers

a long pain in the butt way to fix the problem .. but fixed either way
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niclights
The eManual
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Postby niclights » 15 May 2009, 01:35

Nice fix! Not easy but I see the logic. Similarly you could use the [include]/remove selected on the actual fixtures you want to remove assuming, of course, they are still there.

Out of curiosity why was it easier to use 10 handles? Wouldn't you just keep hitting the swop key while the desk auto-advances to the next available address?
clublights
Posts: 266
Joined: 07 Mar 2004, 15:13
Location: Denver, CO USA
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Postby clublights » 15 May 2009, 04:18

so I only had to hit the buttons 153 times instead of 1576 times for 3 universes LOL

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