Patch and library on Azure
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- Posts: 11
- Joined: 11 Mar 2007, 11:59
Patch and library on Azure
Hi!!
First, sorry for my english and i hope that i post to the right place.
this is my question : is it possible to change the order of fixture parameters in order to obtain a "new" one?
for example i have a fixture that doesn't exist in the library but which is similar to another one, just the parameters aren't at the same place, so if it is possible to modify the patch of the existant one to obtain the new fixture... someone tel me that it wasn't possible but he was not so sure...can you give me more information about this please?
First, sorry for my english and i hope that i post to the right place.
this is my question : is it possible to change the order of fixture parameters in order to obtain a "new" one?
for example i have a fixture that doesn't exist in the library but which is similar to another one, just the parameters aren't at the same place, so if it is possible to modify the patch of the existant one to obtain the new fixture... someone tel me that it wasn't possible but he was not so sure...can you give me more information about this please?
It is possible, but not within the desk.
Go to Personality Library and find the fixture that is similar. You can copy/paste the info into a simple text editor such as Notepad and then make the alterations. Since you are already using this fixture you must change the name/filename etc.
Take time to understand, be accurate and this works.
Go to Personality Library and find the fixture that is similar. You can copy/paste the info into a simple text editor such as Notepad and then make the alterations. Since you are already using this fixture you must change the name/filename etc.
Take time to understand, be accurate and this works.
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
thanx another time, it's very kind of you...
i post it now but i have to use the library tomorow so if i don't have response before 3 hours it will be too late...
i post it now but i have to use the library tomorow so if i don't have response before 3 hours it will be too late...
Code: Select all
; "LYT-OR SPOT 575-16", 16 DMX channels, filename :LYTORS25016.R20
;
; Date By Description
; 15-03-07 nicolas Created
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE LytorS25016 Mode 1, 16 bit- 16 DMX channels
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE 1 16 M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR 2 530 280
; | | |
; | | |_______ maximum tilt movement (in degrees)
; | |____________ maximum pan movement (in degrees)
; |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
; +,-,*,/,(,) basic arithmatic
; % means remainder after divide
; & means logical AND
; | means logical OR
; R means reverse the bits of the curernt result (operates on a byte)
; ^ means logical Exclusive OR (operates on a byte)
; > means shift to the right
; < shift to the left
; r followed by number means get the value of that parameter
; d DMX address
; n Fixture name, a 0 terminated character string
; h The handle number
DEVICEADDRESS
"Handle %2d"h
"Fixture %11s"n
"DMX %03d"d
""
""
"Set to 16 bit"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=495
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..12) Le numéro de la banque, soit le numéro du bouton de sélection des canaux de la console.
; 2. The upper faders in the bank (1) or the lower faders in the bank (61) Mettre 1 pour la roue de gauche, et 61 pour la roue de droite
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
; s=16-bit Fadeable LTP Pour le dimmer: HTP, couleur et Gobo: LTP, pan tilt: S...
; 4. DMX offset (1..number of DMX channels) = Le numéro interne de canal DMX
; 5. The output level is proportionally recdced by this level (0..100%) Mettre 100% par défaut
; 6. The curve number (applicable only to HTP channels), usually set to 1 = laisser tel quel
; 7. Inverted (I) or Normal (N) = ne pas changer sauf si besoin
; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt,
; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus,
; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect_Rotate, S=Frost, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed
;11. The Locate value of this channel (0..255) = valeur que doit avoir le canal, par défaut lors de l'allumage.
;12. The Highlight level of this channel = valeur que doit avoir le canal si on selectionne la fonction HIGHLIGHT
;13. The Lolight level of this channel
;
DMX
3 61 s 1 100 1N E 1 "Pan" 128 -1 -1
3 1 s 2 100 1N F 1 "Tilt" 128 -1 -1
0 0 L 3 100 1N E 1 "Pan Low" 128 -1 -1
0 0 L 4 100 1N F 1 "Tilt Low" 128 -1 -1
8 1 I 5 100 1N 0 1 "Speed_p/t" 0 0 0
10 1 L 6 100 1N O 1 "LampeOn" 0 -1 -1
4 1 I 7 100 1N A 1 "Colour1" 0 0 0
4 61 I 8 100 1N A 1 "Colr2Gobo1" 0 0 0
9 1 I 9 100 1N P 1 "Prism" 0 0 0
9 61 I 10 100 1N P 1 "PrismRot" 0 0 0
6 1 I 11 100 1N J 1 "Gobo2" 0 0 0
7 1 I 12 100 1N K 1 "GoboRot" 0 0 0
5 1 I 13 100 1N Q 1 "Zoom" 0 0 0
5 61 L 14 100 1N L 1 "Focus" 128 128 128
2 61 L 15 100 1N O 1 "Shutter" 35 35 35
1 1 H 16 100 1N H 1 "Dimmer" 255 255 0
END
;
;----------------------------------------------------------------------------
; Text to be displayed when the Instrument is selected for Patching
;
TEXT
LYT SP250
(16 ch)
INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END
ATTR
END
;
;----------------------------------------------------------------------------
; Tables
MEND;
;----------------------------------------------------------------------------
; Range Tables
; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val
Ok, I had a closer look, and found a few things. You've declared a channel 2 times (must be a typo), put some channels in a strange type, and the LampOn was in the bank for CMY. For the rest it was ok. I've updated it a bit, so you can try this one if yours doesn't work (tested with pearlsim)
Code: Select all
; "LYT-OR SPOT 250-16", 16 DMX channels, filename :LYTS250E.R20
;
; Date By Description
; 15-03-07 nicolas Created
; 15-03-07 CoenCo fixed some errors, still untested
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE LytorS25016 16 channel
NAME "Lytor" "spot250, 16bit, 16DMX"
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE 1 16 M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR 2 530 280
; | | |
; | | |_______ maximum tilt movement (in degrees)
; | |____________ maximum pan movement (in degrees)
; |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
; +,-,*,/,(,) basic arithmatic
; % means remainder after divide
; & means logical AND
; | means logical OR
; R means reverse the bits of the curernt result (operates on a byte)
; ^ means logical Exclusive OR (operates on a byte)
; > means shift to the right
; < shift to the left
; r followed by number means get the value of that parameter
; d DMX address
; n Fixture name, a 0 terminated character string
; h The handle number
DEVICEADDRESS
"Handle %2d"h
"Fixture %11s"n
"DMX %03d"d
""
""
"Set to 16 bit"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=495
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..12) Le numΘro de la banque, soit le numΘro du bouton de sΘlection des canaux de la console.
; 2. The upper faders in the bank (1) or the lower faders in the bank (61) Mettre 1 pour la roue de gauche, et 61 pour la roue de droite
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
; s=16-bit Fadeable LTP Pour le dimmer: HTP, couleur et Gobo: LTP, pan tilt: S...
; 4. DMX offset (1..number of DMX channels) = Le numΘro interne de canal DMX
; 5. The output level is proportionally recdced by this level (0..100%) Mettre 100% par dΘfaut
; 6. The curve number (applicable only to HTP channels), usually set to 1 = laisser tel quel
; 7. Inverted (I) or Normal (N) = ne pas changer sauf si besoin
; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt,
; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus,
; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect_Rotate, S=Frost, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed
;11. The Locate value of this channel (0..255) = valeur que doit avoir le canal, par dΘfaut lors de l'allumage.
;12. The Highlight level of this channel = valeur que doit avoir le canal si on selectionne la fonction HIGHLIGHT
;13. The Lolight level of this channel
;
DMX
3 61 s 1 100 1N E 1 "Pan" 128 -1 -1
0 0 L 3 100 1N E 1 "Pan Low" 128 -1 -1
3 1 s 2 100 1N F 1 "Tilt" 128 -1 -1
0 0 L 4 100 1N F 1 "Tilt Low" 128 -1 -1
8 1 I 5 100 1N T 1 "Speed_p/t" 0 0 0
8 61 L 6 100 1N 0 1 "LampeOn" 0 0 0
4 1 I 7 100 1N A 1 "Colour1" 0 0 0
4 61 I 8 100 1N N 1 "Colr2Gobo1" 0 0 0
9 1 I 9 100 1N P 1 "Prism" 0 0 0
9 61 I 10 100 1N R 1 "PrismRot" 0 0 0
6 1 I 11 100 1N J 1 "Gobo2" 0 0 0
7 1 I 12 100 1N M 1 "GoboRot" 0 0 0
5 1 I 13 100 1N Q 1 "Zoom" 0 0 0
5 61 L 14 100 1N L 1 "Focus" 128 128 128
2 61 L 15 100 1N O 1 "Shutter" 35 35 35
1 1 H 16 100 1N H 1 "Dimmer" 255 255 0
END
;
;----------------------------------------------------------------------------
; Text to be displayed when the Instrument is selected for Patching
;
TEXT
LYT SP250
(16 ch)
INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END
ATTR
END
;
;----------------------------------------------------------------------------
; Tables
;
;----------------------------------------------------------------------------
; Range Tables
; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
-
- Posts: 11
- Joined: 11 Mar 2007, 11:59
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