Patch and library on Azure

Questions or discussions about the Titan and classic consoles and software.

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little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Patch and library on Azure

Postby little chicken » 11 Mar 2007, 13:34

Hi!!
First, sorry for my english and i hope that i post to the right place.
this is my question : is it possible to change the order of fixture parameters in order to obtain a "new" one?
for example i have a fixture that doesn't exist in the library but which is similar to another one, just the parameters aren't at the same place, so if it is possible to modify the patch of the existant one to obtain the new fixture... someone tel me that it wasn't possible but he was not so sure...can you give me more information about this please?
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niclights
The eManual
Posts: 4461
Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 11 Mar 2007, 13:41

It is possible, but not within the desk.

Go to Personality Library and find the fixture that is similar. You can copy/paste the info into a simple text editor such as Notepad and then make the alterations. Since you are already using this fixture you must change the name/filename etc.

Take time to understand, be accurate and this works.
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 11 Mar 2007, 14:09

Thanx a lot niclights,
oky i would try to do this one but i am not an informatic programmer,
i hope it will be ok

i have to change all the things or if i leave some informations that i have not (like the reset, lamp off and lamp on) it doesn't work....
i think it could be very disturbing....
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niclights
The eManual
Posts: 4461
Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 12 Mar 2007, 00:02

Editing personality files is explained in the manual. Most files also have all the information within them. Alternatively you can request a personality through the library, giving details of fixture & channels.

HTH
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 13 Mar 2007, 17:37

I try to create a file for a fixture, but it doesn't want to save me as a .R20 file. it only save me like a classical text file.

is this a matter or it will works to. if it doesn't what can i do to save my file into the good format.
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niclights
The eManual
Posts: 4461
Joined: 24 Sep 2004, 01:06
Location: UK

Postby niclights » 13 Mar 2007, 23:01

The file must have .r20 extension. By default, Notepad will give .txt extension. In the Save File dialog, change filetype from 'text' to 'all files' and simply name your file ****.r20
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 15 Mar 2007, 14:55

Thanx a lot;
i create my library, i hope it will works...
CoenCo
Posts: 120
Joined: 06 Feb 2005, 20:55

Postby CoenCo » 15 Mar 2007, 15:10

if it won't work, you can always post it here, and we can have a look at it for you.
Good luck
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 15 Mar 2007, 18:28

thanx another time, it's very kind of you...
i post it now but i have to use the library tomorow so if i don't have response before 3 hours it will be too late...

Code: Select all

; "LYT-OR SPOT 575-16", 16 DMX channels, filename :LYTORS25016.R20
;
;   Date        By                Description
;   15-03-07    nicolas          Created
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE LytorS25016           Mode 1, 16 bit- 16 DMX channels
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE  1  16  M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR  2   530  280
;       |    |    |
;       |    |    |_______ maximum tilt movement (in degrees)
;       |    |____________ maximum pan movement (in degrees)
;       |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
;   +,-,*,/,(,) basic arithmatic
;   % means remainder after divide
;   & means logical AND
;   | means logical OR
;   R means reverse the bits of the curernt result (operates on a byte)
;   ^ means logical Exclusive OR (operates on a byte)
;   > means shift to the right
;   < shift to the left
;   r followed by number means get the value of that parameter
;   d DMX address
;   n Fixture name, a 0 terminated character string
;   h The handle number
DEVICEADDRESS
"Handle  %2d"h
"Fixture %11s"n
"DMX     %03d"d
""
""
"Set to 16 bit"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=495
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..12) Le numéro de la banque, soit le numéro du bouton de sélection des canaux de la console.
; 2. The upper faders in the bank (1) or the lower faders in the bank (61)   Mettre 1 pour la roue de gauche, et 61 pour la roue de droite
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
;    s=16-bit Fadeable LTP              Pour le dimmer: HTP, couleur et Gobo: LTP, pan tilt: S...
; 4. DMX offset (1..number of DMX channels) = Le numéro interne de canal DMX
; 5. The output level is proportionally recdced by this level (0..100%) Mettre 100% par défaut
; 6. The curve number (applicable only to HTP channels), usually set to 1 = laisser tel quel
; 7. Inverted (I) or Normal (N) =  ne pas changer sauf si besoin
; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt,
;         G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus,
;         M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
;         R=Effect_Rotate, S=Frost, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed
;11. The Locate value of this channel (0..255) = valeur que doit avoir le canal, par défaut lors de l'allumage.
;12. The Highlight level of this channel = valeur que doit avoir le canal si on selectionne la fonction HIGHLIGHT
;13. The Lolight level of this channel
;
DMX
3   61   s  1   100   1N   E   1   "Pan"          128   -1   -1
3    1   s  2   100   1N   F   1   "Tilt"         128   -1   -1
0    0   L  3   100   1N   E   1   "Pan Low"      128   -1   -1
0    0   L  4   100   1N   F   1   "Tilt Low"     128   -1   -1
8    1   I  5   100   1N   0   1   "Speed_p/t"      0    0    0
10   1   L  6   100   1N   O   1   "LampeOn"        0   -1   -1
4    1   I  7   100   1N  A    1   "Colour1"        0    0    0
4   61   I  8   100   1N  A    1   "Colr2Gobo1"     0    0    0
9    1   I  9   100   1N  P    1   "Prism"          0    0    0
9   61   I  10  100   1N  P    1   "PrismRot"       0    0    0
6    1   I  11  100   1N  J    1   "Gobo2"          0    0    0
7    1   I  12  100   1N  K    1   "GoboRot"        0    0    0
5    1   I  13  100   1N  Q    1   "Zoom"           0    0    0
5   61   L  14  100   1N  L    1   "Focus"        128  128  128
2   61   L  15  100   1N  O    1   "Shutter"       35   35   35
1    1   H  16  100   1N  H    1   "Dimmer"       255  255    0
END
;
;----------------------------------------------------------------------------
; Text to be displayed when the Instrument is selected for Patching
;
TEXT
LYT SP250
(16 ch)

INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END

ATTR
END
;
;----------------------------------------------------------------------------
; Tables
MEND;

;----------------------------------------------------------------------------
; Range Tables

; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val
CoenCo
Posts: 120
Joined: 06 Feb 2005, 20:55

Postby CoenCo » 15 Mar 2007, 18:44

Ok, that's a start.

Which fixture is it you need, and what's it's DMX chart?
What is working?
What isn't working?
Wich part do you need help with?
CoenCo
Posts: 120
Joined: 06 Feb 2005, 20:55

Postby CoenCo » 15 Mar 2007, 19:28

Ok, I had a closer look, and found a few things. You've declared a channel 2 times (must be a typo), put some channels in a strange type, and the LampOn was in the bank for CMY. For the rest it was ok. I've updated it a bit, so you can try this one if yours doesn't work (tested with pearlsim)

Code: Select all

; "LYT-OR SPOT 250-16", 16 DMX channels, filename :LYTS250E.R20
;
; Date By Description
; 15-03-07 nicolas Created
; 15-03-07 CoenCo fixed some errors, still untested
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE LytorS25016        16 channel
NAME "Lytor" "spot250, 16bit, 16DMX"
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE 1 16 M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR 2 530 280
; | | |
; | | |_______ maximum tilt movement (in degrees)
; | |____________ maximum pan movement (in degrees)
; |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
; +,-,*,/,(,) basic arithmatic
; % means remainder after divide
; & means logical AND
; | means logical OR
; R means reverse the bits of the curernt result (operates on a byte)
; ^ means logical Exclusive OR (operates on a byte)
; > means shift to the right
; < shift to the left
; r followed by number means get the value of that parameter
; d DMX address
; n Fixture name, a 0 terminated character string
; h The handle number
DEVICEADDRESS
"Handle %2d"h
"Fixture %11s"n
"DMX %03d"d
""
""
"Set to 16 bit"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=495
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..12) Le numΘro de la banque, soit le numΘro du bouton de sΘlection des canaux de la console.
; 2. The upper faders in the bank (1) or the lower faders in the bank (61) Mettre 1 pour la roue de gauche, et 61 pour la roue de droite
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
; s=16-bit Fadeable LTP Pour le dimmer: HTP, couleur et Gobo: LTP, pan tilt: S...
; 4. DMX offset (1..number of DMX channels) = Le numΘro interne de canal DMX
; 5. The output level is proportionally recdced by this level (0..100%) Mettre 100% par dΘfaut
; 6. The curve number (applicable only to HTP channels), usually set to 1 = laisser tel quel
; 7. Inverted (I) or Normal (N) = ne pas changer sauf si besoin
; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt,
; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus,
; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect_Rotate, S=Frost, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed
;11. The Locate value of this channel (0..255) = valeur que doit avoir le canal, par dΘfaut lors de l'allumage.
;12. The Highlight level of this channel = valeur que doit avoir le canal si on selectionne la fonction HIGHLIGHT
;13. The Lolight level of this channel
;
DMX
3   61  s  1 100 1N E 1 "Pan"         128  -1 -1
0    0  L  3 100 1N E 1 "Pan Low"     128  -1 -1
3    1  s  2 100 1N F 1 "Tilt"        128  -1 -1
0    0  L  4 100 1N F 1 "Tilt Low"    128  -1 -1
8    1  I  5 100 1N T 1 "Speed_p/t"    0   0   0 
8   61  L  6 100 1N 0 1 "LampeOn"      0   0   0
4    1  I  7 100 1N A 1 "Colour1"      0   0   0
4   61  I  8 100 1N N 1 "Colr2Gobo1"   0   0   0
9    1  I  9 100 1N P 1 "Prism"        0   0   0
9   61  I 10 100 1N R 1 "PrismRot"     0   0   0
6    1  I 11 100 1N J 1 "Gobo2"        0   0   0
7    1  I 12 100 1N M 1 "GoboRot"      0   0   0
5    1  I 13 100 1N Q 1 "Zoom"         0   0   0
5   61  L 14 100 1N L 1 "Focus"       128 128 128
2   61  L 15 100 1N O 1 "Shutter"      35  35  35
1    1  H 16 100 1N H 1 "Dimmer"      255 255  0
END
;
;----------------------------------------------------------------------------
; Text to be displayed when the Instrument is selected for Patching
;
TEXT
LYT SP250
(16 ch)

INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END

ATTR
END
;
;----------------------------------------------------------------------------
; Tables
;

;----------------------------------------------------------------------------
; Range Tables

; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val


little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 15 Mar 2007, 20:06

Thanx a lot CoenCo to interest yourself at mine.
i will try this tomorow and i wish that one of the version is a good one because i will have nothing to create another library if both aren't good.

i will tell you how my gig was....

i'm a little bit anxious.....
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 18 Mar 2007, 13:09

GREAT

the library was good (mine, sorry CoenCo, i didn't try yours)
no problem with this.
CoenCo
Posts: 120
Joined: 06 Feb 2005, 20:55

Postby CoenCo » 20 Mar 2007, 14:19

I'm glad it all worked out for you, and specially that you've proven to yourself that you can create your own libraries. Have a nice day!
little chicken
Posts: 11
Joined: 11 Mar 2007, 11:59

Postby little chicken » 27 Mar 2007, 20:45

yeah it's true....
it's good for self confidence..
See you soon (but not to resolve my problems,...... :D i hope)

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