Hi
I'm using Titan v18, I've tried this in both the Arena Simulator and Titan Go.
I've got a macro button programmed to flash a cue that sets some fixtures to white and kills any running shapes with a Shape Mask. I use a Release Mask of IC and a Release Time of 0.5s to make this "white bump" fade back to the original colour upon button release.
It works great providing I'm using a static colour, or a colour shape on the fixtures.
If, however, I'm running a Key Frame shape on the fixtures, the Release Time is ignored. When I release the button, the cue releases immediately and the white snaps back to the original colour. It's as if the console can't 'see' the Key Frame shape when calculating the colour channel fade upon cue release.
Is this a known limitation or peculiarity with the Key Frame shapes? Or is there a combination of settings that someone's successfully used to do this sort of effect in conjunction with Key Frame shapes?
Thanks
Giles.
Cue Release Time is ignored when Key Frame Shape running
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Re: Cue Release Time is ignored when Key Frame Shape running
Solution found!
Thanks to Avo Support for pointing out:
The {Shape Behaviour} of the recorded shape needs to be changed to LTP. This is location in the Options menu for the recorded cue under {Effects}
https://manual.avolites.com/docs/cues/p ... -behaviour
I can confirm this fixes my issue. My white 'bump and fade out' now works on top of Key Frame shapes as well as other shapes.
Nice!
Thanks to Avo Support for pointing out:
The {Shape Behaviour} of the recorded shape needs to be changed to LTP. This is location in the Options menu for the recorded cue under {Effects}
https://manual.avolites.com/docs/cues/p ... -behaviour
I can confirm this fixes my issue. My white 'bump and fade out' now works on top of Key Frame shapes as well as other shapes.
Nice!
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