Guide: Mirrored shapes

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niclights
The eManual
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Joined: 24 Sep 2004, 01:06
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Guide: Mirrored shapes

Postby niclights » 13 Dec 2006, 15:05

I was sure we had a discussion about how to symmetrically mirror shapes but I cannot find the topic, so I thought I'd post a new one.

This is specific to mirroring the circle across vertical axis.

Although I believed the solution to be [change direction] this is not enough. The problem being the start point of the shape. In order for a correctly mirrored effect the start location must be 180 degrees out of phase. Currently there is no way to define a global offset for a shape (fine/coarse is relative to other fixtures), but it is possible in the Shapes definition in SG.DAT.

This is the code for the standard Circle shape using SIN pattern:

Code: Select all

SHAPE "Circle 1" "SIN"
5  40  64   0   0   1   0   0
6  40  64   0   0   1  90   0
SEND


and this is the code for reversed Circle,

Code: Select all

SHAPE "Circle Rev" "SIN"
5  40  64   0   0   1  180  0
6  40  64   0   0   1  90   0
SEND

where the pan has been put 180 degrees out of phase. Obviously it is conceivable you might want the tilt to have the offset rather than the pan.

Note that edits to the shape data can have strange effects on memories containing them. You might have to re-record.

HTH
(iCe)
Posts: 274
Joined: 24 Sep 2005, 13:49

Postby (iCe) » 16 Dec 2006, 10:48

Nice one, I think the effect of it with a nice amount of movers will be great! Though you've might got a point on this functionality not being available on the console itself as it probably should be. Maybe an idea for a feature request to make these kinds of effects more accessible on the console itself?

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