Hi guys i am using a Classic Pearl Tiger and i have the following problem with Pan fine and Tilt fine channels:
Whenever i patch a personality that contains pan fine & tilt fine attributes the console does not show me those attributes and therefore i cannot control Pan fine and Tilt fine on my fixture.Below i give a specific example:
i have a sixteen channel Moving light which i patch on my classic Pearl Tiger.When patching the fixture the console book 16 channels for my fixture as expected! Then i select the fixture and i go to select an attribute to control and there comes the problem!!!!! i see that i only have 14 channels instead of 16 (Pan fine & Tilt fine are missing) I checked the Personality and it looks fine (the Pan fine and tilt fine are correctly appears in the file). i try to patch different R20 files and i finally realized that whenever there is Pan fine & tilt fine in the personality itself they will never appears in the attributes within the console. is there a setting on the console that i have to set up for this? Any help will be much appreciated.
Problem with pan fine tilt fine
Moderator: Moderators
Re: Problem with pan fine tilt fine
This sounds correct to me.
Each DMX channel is 8bit which means a maximum of 256 distinct values per channel. In order to provide greater resolution (particularly for pan/tilt) this can be increased to 65536 values by combining two 8bit channels (256x256).
'Fine' usually refers to the least significant bit (LSB) in an attribute with 16bit resolution. These are combined with the most significant bit (MSB) of the attribute (sometimes called 'Coarse').
When setup correctly, slowly increasing the value of a 16bit attribute will run from 0-255 in the LSB channel at which point the MSB will increment by 1 and the LSB will run from 0-255 again etc. If you press VIEW then [DMX Patch] you should see a 'Pan' and 'Pan Low' along with 'Tilt' and 'Tilt Low' (use the cursor up/down keys to bring the relevant channels into view if necessary). If you select the fixture in view and slowly adjust pan or tilt by wheel you should see this working.
It is important that that 16bit controls are combined like this otherwise fades would not work smoothly.
Each DMX channel is 8bit which means a maximum of 256 distinct values per channel. In order to provide greater resolution (particularly for pan/tilt) this can be increased to 65536 values by combining two 8bit channels (256x256).
'Fine' usually refers to the least significant bit (LSB) in an attribute with 16bit resolution. These are combined with the most significant bit (MSB) of the attribute (sometimes called 'Coarse').
When setup correctly, slowly increasing the value of a 16bit attribute will run from 0-255 in the LSB channel at which point the MSB will increment by 1 and the LSB will run from 0-255 again etc. If you press VIEW then [DMX Patch] you should see a 'Pan' and 'Pan Low' along with 'Tilt' and 'Tilt Low' (use the cursor up/down keys to bring the relevant channels into view if necessary). If you select the fixture in view and slowly adjust pan or tilt by wheel you should see this working.
It is important that that 16bit controls are combined like this otherwise fades would not work smoothly.
Re: Problem with pan fine tilt fine
Great tips many thanks Nick
Re: Problem with pan fine tilt fine
Code: Select all
;Created - Exported from Netdo-Library
;http://
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE USER_W18CH 18 DMX channels
NAME "User" "W18CH "
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE 1 18 M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR 2 540 290
; | | |
; | | |_______ maximum tilt movement (in degrees)
; | |____________ maximum pan movement (in degrees)
; |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
; +,-,*,/,(,) basic arithmatic
; % means remainder after divide
; & means logical AND
; | means logical OR
; R means reverse the bits of the curernt result (operates on a byte)
; ^ means logical Exclusive OR (operates on a byte)
; > means shift to the right
; < shift to the left
; r followed by number means get the value of that parameter
; d DMX address
; n Fixture name, a 0 terminated character string
; h The handle number
DEVICEADDRESS
"Handle %2d"h
"Fixture %11s"n
"DMX %03d"d
""
""
""
""
""
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=495
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..12)
; 2. The upper faders in the bank (1) or the lower faders in the bank (61)
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
; s=16-bit Fadeable LTP
; 4. DMX offset (1..number of DMX channels)
; 5. The output level is proportionally recdced by this level (0..100%)
; 6. The curve number (applicable only to HTP channels), usually set to 1
; 7. Inverted (I) or Normal (N)
; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt,
; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus,
; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom,
; R=Effect_Rotate, S=Frost, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed
;11. The ON value of this channel (0..255)
;12. The Highlight level of this channel
;13. The Lolight level of this channel
;
DMX
3 61 s 1 100 1N E 1 "Pan" 0 0 0
0 0 L 2 100 1N E 1 "Pan Fine" 0 0 0
0 0 L 3 100 1N E 1 "Unlit Pan" 0 0 0
3 1 s 4 100 1N F 1 "Tilt" 0 0 0
0 0 L 5 100 1N F 1 "Tilt Fine" 0 0 0
0 0 L 6 100 1N F 1 "Unlit Tilt" 0 0 0
8 1 I 7 100 1N 0 1 "P/T Speed" 0 0 0
1 1 H 8 100 1N H 1 "Dimmer" 0 0 0
2 61 I 9 100 1N O 1 "Shutter" 0 0 0
9 61 L 10 100 1N D 1 "R" 0 0 0
10 1 L 11 100 1N B 1 "G" 0 0 0
10 61 L 12 100 1N C 1 "B" 0 0 0
11 1 I 13 100 1N 0 1 "W" 0 0 0
6 1 I 14 100 1N R 1 "Stat Eff" 0 0 0
4 61 I 15 100 1N R 1 "Dyna Eff" 0 0 0
8 1 I 16 100 1N 0 1 "Eff Speed" 0 0 0
5 61 I 17 100 1N L 1 "Mac Fun" 0 0 0
6 61 I 18 100 1N J 1 "Reset" 0 0 0
END
;
;----------------------------------------------------------------------------
; Text to be displayed when the Instrument is selected for Patching
Text
INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
End
;----------------------------------------------------------------------------
; Macros
This is a personality file that makes my wonder. is pan tilt settings correct on this personality?
Last edited by niclights on 24 Mar 2017, 11:40, edited 1 time in total.
Reason: fixed code tags
Reason: fixed code tags
Re: Problem with pan fine tilt fine
I'm not sure what 'Netdo-Library' is but this is definitely not supported or an official Avolites personality.
Pan and tilt are ok (assuming the channel offsets are correct) but there are lots of other errors.
Each attribute needs to be assigned to a unique wheel slot and have a unique attribute type (or be set to 'uncategorised'). In detail:
Has no wheel slot and has attribute type E (Pan) which conflicts with Pan/Pan Fine.
as above
has the same wheel slot as
has the same attribute type as
is currently set to be instant LTP (I). Assuming this is 'White' it should be set to LTP (L).
Finally, if you want the shape generator to work with colour mixing then the red, green and blue attributes need to be changed to attribute types T, U and V respectively (currently they are D- Yellow, B - Cyan and C - Magenta, respectively).
Pan and tilt are ok (assuming the channel offsets are correct) but there are lots of other errors.
Each attribute needs to be assigned to a unique wheel slot and have a unique attribute type (or be set to 'uncategorised'). In detail:
Code: Select all
0 0 L 3 100 1N E 1 "Unlit Pan" 0 0 0
Code: Select all
0 0 L 6 100 1N F 1 "Unlit Tilt" 0 0 0
Code: Select all
8 1 I 7 100 1N 0 1 "P/T Speed" 0 0 0
Code: Select all
8 1 I 16 100 1N 0 1 "Eff Speed" 0 0 0
Code: Select all
6 1 I 14 100 1N R 1 "Stat Eff" 0 0 0
Code: Select all
4 61 I 15 100 1N R 1 "Dyna Eff" 0 0 0
Code: Select all
11 1 I 13 100 1N 0 1 "W" 0 0 0
Finally, if you want the shape generator to work with colour mixing then the red, green and blue attributes need to be changed to attribute types T, U and V respectively (currently they are D- Yellow, B - Cyan and C - Magenta, respectively).
Re: Problem with pan fine tilt fine
weel slot is the second colum Nick?
Re: Problem with pan fine tilt fine
It is the first two columns.
Column one is the attribute bank where 1-10 is the first page and 11-20 the second (ie. 1= dimmer on page one, 2= shutter on page one, 11= dimmer on page two).
Column two is the wheel where 1= wheel A and 61= wheel B.
Note that for the first attribute bank (ie. dimmer page 1) you can only assign to wheel A. Wheel B is invalid here. Maximum number of wheel slots 39.
Column one is the attribute bank where 1-10 is the first page and 11-20 the second (ie. 1= dimmer on page one, 2= shutter on page one, 11= dimmer on page two).
Column two is the wheel where 1= wheel A and 61= wheel B.
Note that for the first attribute bank (ie. dimmer page 1) you can only assign to wheel A. Wheel B is invalid here. Maximum number of wheel slots 39.
Who is online
Users browsing this forum: No registered users and 39 guests