Pixel Mapping affecting color channels not intensity

Questions or discussions about the Titan and classic consoles and software.

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MattMansion
Posts: 1
Joined: 29 Jun 2015, 05:02

Pixel Mapping affecting color channels not intensity

Postby MattMansion » 31 Oct 2015, 04:06

Having an issue with Titan 9 running on Mobile

Pixel mapping is affecting color levels instead of intensity for my RGB fixtures. Would prefer to have the intensity channel affected. Fixtures listed below, any ideas?

Microh LED Minibeam Quad
SGM Genio Mobile

First Post, thanks everyone! :D

- Matt
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niclights
The eManual
Posts: 4461
Joined: 24 Sep 2004, 01:06
Location: UK

Re: Pixel Mapping affecting color channels not intensity

Postby niclights » 31 Oct 2015, 10:39

Currently where present colour mix channels will always take precedence over intensity in the pixel mapper.

It is possible to make Titan think there aren't any colour mix channels by changing the attribute ID of these in the personality but this will compromise a number of other things and I wouldn't recommend (in particular it mean you can't use shape generator colour mix effects and colour picker and auto scribble legends won't work).

However, It may be that you can still get the end result you need via pixel map masters. If you assign a pixel map master and then turn the assign master switch on in the layer properties of the effect, the master will then control the intensity and the colour of the effect. This works just like a fixture so you can create colour palettes etc.

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