Hello. Quick question - maybe a daft one but hey..
I'm after building a "one shot" chase with three steps which I want to be fired in a cue stack multiple times over a short period.
I built the chase and it auto loads the first instance but then the playback holds on ( I've created it in the playback window) and any subsequent triggers don't fire the cue.
I've set the playback options to stop on last cue and release intensity but it doesn't work?
I've also tried setting the playback to a flash trigger but that doesn't work either.
Help!
Thanks
One shot chase
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Re: One shot chase
Ok, sorry for delay.
I've looked at this and the problem seems to be specific to autoloads in adjacent cues. Almost as if they are being tracked although I don't think that's actually true and turning off tracking doesn't help. However, if you place a cue in between the two autoloads then it will refire correctly the second time. So a workaround is to insert an empty cue between any adjacent autoloads, set any timings to zero and set the link of the subsequent autoload to 'after previous':
Cue 1 = Load one-shot chase (link after previous for looping cue-list, otherwise wait for go)
Cue 2 = Empty, zero timing (wait for go)
Cue 3 = Load one-shot chase (link after previous)
Cue 4 = Empty, zero timing (wait for go)
etc.
Now each press of go will fire the chase.
I've looked at this and the problem seems to be specific to autoloads in adjacent cues. Almost as if they are being tracked although I don't think that's actually true and turning off tracking doesn't help. However, if you place a cue in between the two autoloads then it will refire correctly the second time. So a workaround is to insert an empty cue between any adjacent autoloads, set any timings to zero and set the link of the subsequent autoload to 'after previous':
Cue 1 = Load one-shot chase (link after previous for looping cue-list, otherwise wait for go)
Cue 2 = Empty, zero timing (wait for go)
Cue 3 = Load one-shot chase (link after previous)
Cue 4 = Empty, zero timing (wait for go)
etc.
Now each press of go will fire the chase.
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