@Padster: The big problem with using PB level to control speeds etc is that they also will be controlling HTP level. So, either you will end up with slow-dim or fast-bright. It might be useful for LTP only chases, but when I think about it all the chases I need to connect to/alter speed, they are all intensity based....
It is worth baring in mind that the poor old Pearl has limited processing speed and anything that is added in must be things that can have a low priority. The other huge problem is the code space. It is possible that this could be overcome, but at the moment I believe the code space is almost full. For these reasons improvements/features are a difficult process and can't just be slapped in!
On behalf of Olie & Phil I would add that the small software development team at Avo has to take care of the other consoles too. Now that the Pearl is largely bug-free (certainly compared to the 2000 builds!) I believe work has shifted to the other consoles, notably the multi-bugged D4 in the busy lead-up to Plasa.
Of course I wish this was not so, since I can't afford (or lift!) our beloved Pearl's big brother, but at least it now works 99% perfectly and I thank Olie for his hard work on a marvelous piece of software. Maybe after September....
/Edit: Coenco - I forgot to test that out, but will do!
BTW I found another interesting 'feature'.... When in the 'Input' Menu and in RMN raising Preset faders enters the values into the programmer. After you exit the menu, the values cannot be altered and any presets that have values become 'dead'. Pressing [Clear] removes the output values. This could be useful to 'fix' a lamp at a particular level, including zero, without using RMT.